@demofox@mastodon.gamedev.place
Post #2017523
2026-02-12 03:50 UTC
Replies (30)
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@demofox@mastodon.gamedev.place 2026-02-14 05:06
There are some really cool path tracing renders using this lib over on bsky. Two of em attached. https://bsky.app/profile/hikey.org/post/3mes7ko7f6s22
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@aeva@mastodon.gamedev.place 2026-02-12 03:59
@demofox@mastodon.gamedev.place mondo cool!!! :O
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@lesley@mastodon.gamedev.place 2026-02-12 04:14
@demofox@mastodon.gamedev.place Cool stuff! I used to use SDL to draw to screen from CPU, but this feels much easier for someone to start. DX12 means it won't be easy to use on Linux, though
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@compassing@mastodon.gamedev.place 2026-02-12 04:18
@demofox@mastodon.gamedev.place my god the naming alone is beyond genius
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@bnut@aus.social 2026-02-12 04:18
@demofox@mastodon.gamedev.place sounds cool! I used to use this library for those purposes about 20 years ago, but it hasn’t been updated for several years https://github.com/thedmd/pixeltoaster
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@echoparallax@mathstodon.xyz 2026-02-12 04:26
@demofox@mastodon.gamedev.place Nice!
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@thisarray@mastodon.gamedev.place 2026-02-12 04:51
@demofox@mastodon.gamedev.place This is so cool. Well done!
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@ashalah@mastodon.gamedev.place 2026-02-12 04:56
@demofox@mastodon.gamedev.place excellent! Very reminiscent of the minifb Rust crate by @daniel_collin@mastodon.gamedev.place
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@RueNahcMohr@infosec.exchange 2026-02-12 05:49
@demofox@mastodon.gamedev.place mmm windows, I wonder, what about a linux framebuffer version.. hmmm...
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@sol_hsa@mastodon.gamedev.place 2026-02-12 06:11
@demofox@mastodon.gamedev.place I find it a bit funny that like myself, everybody else seems to have checked the platform compatibility first =)
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@root42@chaos.social 2026-02-12 06:14
@demofox@mastodon.gamedev.place now we need this with a Vulkan and Metal backend.
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@jalict@mastodon.gamedev.place 2026-02-12 06:36
@demofox@mastodon.gamedev.place Years since I saw Three.js, but so cool to see them grow up to be Thirteen.h 👏
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@LunaticDancer@mastodon.gamedev.place 2026-02-12 06:39
@demofox@mastodon.gamedev.place oh this is marvelous, great work! How's the performance overhead? I imagine it's not too bad since this seems to mostly be a fancy data serialization wrapper for DX12 so probably the heaviest part of this is the user iterating over the pixel array (I'm pretty new to graphics programming myself so I might be off-base here). Also any plans to port the library to C?
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@termoose@snabelen.no 2026-02-12 07:38
@demofox@mastodon.gamedev.place ohhhh love this, was just looking for something similar and found good old tinyptc dead in the water. This looks great!
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@SonnyBonds@mastodon.gamedev.place 2026-02-12 07:42
@demofox@mastodon.gamedev.place Looks great, love the name. :D I was going to say wouldn't this make sense to have as just a single .h _and_ a single .cpp, but I guess a huge use case is just getting up and running very quickly and then you might not have a build system anyway.
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@oblomov@sociale.network 2026-02-12 08:47
@demofox@mastodon.gamedev.place thank you very much.
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@kafumanto@mastodon.gamedev.place 2026-02-12 12:23
@demofox@mastodon.gamedev.place Kudos! Wonderful idea. And great API :)
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@kawa@mas.to 2026-02-12 18:43
@demofox@mastodon.gamedev.place (Superintendent Chalmers voice) Hmmh, and you call it thirteen, when it clearly takes more after VESA?
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@DaveMWilburn@infosec.exchange 2026-02-12 18:43
@demofox@mastodon.gamedev.place flagging @robertcarlson@mastodon.gamedev.place for possible interest...
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@gsuberland@chaos.social 2026-02-12 18:56
@demofox@mastodon.gamedev.place this pwns :D
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@leeloo@chaosfem.tw 2026-02-12 18:59
@demofox@mastodon.gamedev.place Maybe start out by saying that it's Win32. You are posting on a social network popular mong people who are leaving the big Facebook/Twitter/Microsoft/Google behind.
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@malwareminigun@infosec.exchange 2026-02-12 19:04
@demofox@mastodon.gamedev.place Are you going to apply to have the URI for that repo listed in https://github.com/jezen/is-thirteen ? (For example: https://github.com/jezen/is-thirteen/blob/072d560621a88025a6fecf5b7fb619bdb8ce52d4/consts.js#L59 )
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@ShamylZakariya@urbanists.social 2026-02-12 19:41
@demofox@mastodon.gamedev.place I built something like this but for macOS many moons ago for a friend who wanted to get his kid interested in programming! It was great, I was able to make a demo Pong game in about 100 LOC using my lib. Note: It did NOT interest his kid in programming
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@doofus_canadensis@bsd.network 2026-02-12 20:03
@demofox@mastodon.gamedev.place I was excited to see this and then saw the DirectX limitation. I wanted to use this on my Pi displays.
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@feiss@c.im 2026-02-12 23:44
@demofox@mastodon.gamedev.place may I say I love you? Some years ago I made this https://github.com/feiss/zero which aimed to something very similar, and tried (without success, got distracted) to port it to many languages and platforms (under a similar API) So I can say I love this!!! Long life 13h mode! (And also indexed modes! https://github.com/feiss/indexed )
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@sol_prog@mastodon.social 2026-02-13 04:28
@demofox@mastodon.gamedev.place Cool library! For compilation on macOS one can use (maybe you want to add this to the readme file, could be useful for some people): clang++ main.cpp -framework Metal -framework Cocoa
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@renardboy@mastodon.social 2026-02-13 13:55
@demofox@mastodon.gamedev.place That's really awesome! Looking forward to the Linux support!
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@dave@pdx.social 2026-02-13 20:56
@demofox@mastodon.gamedev.place this is wonderful, thank you! n.b. on macOS I also had to add the flags -std=c++11 -DTARGET_OS_OSX
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@pLaw@mastodon.online 2026-02-14 12:10
@demofox@mastodon.gamedev.place thank you! That is exactly what I was looking for for quite a while now!
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@pkhuong@discuss.systems 2026-02-14 12:42
@demofox@mastodon.gamedev.place I'll try to introduce the kid to that. Are you open to an fps target functionality?