vga256
@vga256@mastodon.tomodori.net
indigenous canadian, recovering academic → writer, gamedev & interactive toolsmith, the 4o3 bbs scene, 1-bit art, classic macs, and 80s/90s gaming. curator of internet, canadian & gaming historical obscura. → mages & modems: memoir of growing up with computers in the 80s & 90s https://tomotama.com/books → exigy: love2d shareware creation kit https://exigy.org → cd-rom safari podcast: https://cd-rom.ca/podcast I do not read or reply to Private Messages. (profile: a 6¢ canada red fox stamp)
mastodon.tomodori.net
after years of digging and research, i finally found the toolkit that was used to make MS multimedia software Encarta, Dinosaurs and Dangerous Creatures.
when i fell in love with these programs, i imagined they were built with a rich multimedia authoring environment/IDE like Macromedia Director. e.g. dragging and dropping images, sounds, text and video onto a stage, animating it with keyframes, and then scripting it for interaction.
the toolkit used was, as it turns out, a very roughly hewn collection of individual programs. there was no IDE. all of the content was written in RTF files, which were then compiled with links to external resources like wavs and avi's.
i cannot imagine what a nightmare this was for the MS Home teams to work with. there is no drag and drop of any kind, no object linking and embedding (OLÉ!), nor animation editor. this is a dog's breakfast of individual programs written by different people.
i'm frankly amazed that the MS Homes teams put together such well-designed programs *despite* how painful this toolkit is to use
the one thing i can say in its favour is that it has one badass tetricube logo for cover art :D
huge thank you to @philpem@digipres.club for archiving this extremely obscure piece of software
https://archive.org/details/microsoft-multimedia-viewer-2.0-rips-20210921-1.7z
#multimedia #cdrom #retrocomputing #win31
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