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@AmyZenunim@unstable.systems

Post #1876237

2026-05-02 02:11 UTC

shit advice like this frustrates me because it is not how most humans learn to do anything I didn't learn how to make my own PCBs by cracking open "The Art of Electronics" and reading it cover to cover. I did it by cribbing schematics off of other people so I could make LEDs blink.

Replies (20)

  • @nyx@lgbtqia.space 2026-05-02 08:38

    @AmyZenunim@unstable.systems you can't learn biology directly! Everyone knows you have to first learn mathematics, then physics, then chemistry, then biochemistry, then molecular biology, and eventually move to biology.

    Open ##1876236

  • @AmyZenunim@unstable.systems 2026-05-02 02:14

    now I write my own firmware from scratch. because I had FUN WITH IT. and I learned the fundamentals while having FUN. drawing, electronics, music, and other hobbies are not critical situations. you don't have to get it right the first time. you can just go hog wild.

    Open ##1954064

  • @Stellar@mk.absturztau.be 2026-05-02 02:14

    @AmyZenunim@unstable.systems yeah, theres thousand of specifically manga drawing books, you don't learn to play guitar by playing the piano

    Open ##1954080

  • @AmyZenunim my dad and brother refused to teach me programming unless I made snake first. But snake fucking sucks, so I refused. Instead I taught myself by making failed rpg projects

    Open ##1954081

  • @AmyZenunim This (the screenshot) is exactly the opposite advice that I give for gamedev. I used to get a lot of "what books/course should I read/do before trying to make a game" (or similar). My response is to stop putting rites of passage in front of yourself. It's going to be hard either way. If you do what you want now, then you'll at least care. Expect failure and ask for advice when you have tangible problems for your specific goals. A book's a reason to give up.

    Open ##1954083

  • @lunemercove@eldritch.cafe 2026-05-02 06:50

    @AmyZenunim I learned how to 3D model by locking myself inside Blender until I could make models I didn't hate to look at.

    Open ##1954084

  • @eri@mk.moth.zone 2026-05-02 06:56

    @AmyZenunim@unstable.systems to be fair with art specifically, it's worth learning the ability to Look At A Thing And Draw It. this is what a still life teaches you to do. then, you can use that ability to draw anything else ever. and if you can't do basic proportions and perspective everything you draw is gonna look like total shit

    Open ##1954085

  • @CheetahFluff@nyan.network 2026-05-02 07:34

    @AmyZenunim I really like this topic cause I'm right in the middle of the learning art thing and it's very fun, so, sorry for rambling but... Here we go. :acat_flower: I gave up drawing for a few years because I hated my results and felt like I wasn't improving. I started again and focused on some fundamentals and had a lot more fun with my personal pieces because I could feel myself learning. Like, someone learning art is going to hit the limits of their abilities eventually, and that's when it's good to study. A beginner is all ambition, but also all limits, and that's a weird mix of exciting and frustrating. The best advice I've seen for the average beginner is have fun and get comfy, but don't forget to study and talk to other artists when you feel stuck (and hopefully the other people provide resources when needed). You can unlearn a bad habit. Then there's the people who just want to make stuff, and others that really need a structured approach. There's no one size fits all, and guidance needs to be case by case. On average I split my fun and study pieces 80/20. I'm a slow learner. Someone else might feel happiest around 60/40 or 99/01 or 100/0. There's no rules! I hope that reddit person stuck with it in the end and found their groove.

    Open ##1954093

  • @gabu@chitter.xyz 2026-05-02 08:25

    @AmyZenunim the first programming i ever did was opening other people's game maker examples and templates and then changing variables to see how everything worked (or broke things), and this eventually taught me the syntax and my knowledge of GML was directly transferrable to when i had to learn C in university

    Open ##1954094

  • @mgclgrl@transfem.social 2026-05-02 09:49

    @AmyZenunim@unstable.systems posts like this literally did discourage me from getting more into drawing as a teen. I wanted to draw fun fan art of stuff I love, not stare at anatomy for hours on end just to get that part right.

    Open ##1954095

  • @AmyZenunim if you can't read two textbooks at once, are you even learning anything?

    Open ##1954096

  • @Cyberiad@meow.social 2026-05-02 10:29

    @AmyZenunim Just like how most of what I learned about computers, Linux, servers and network infrastructure didn't come from reading books like "Comptia A+" from cover to cover. I played with virtual environments, did a lot of experimenting, played around with different Linux distros and various other open source projects, watched tutorials/explainer videos, read technical documentation and white papers, etc...

    Open ##1954097

  • @mintey@void.lgbt 2026-05-02 13:37

    @AmyZenunim i have no clue how FETs still work (electron magic), BJTs barely, but i have fun making shit that uses them none of it is critical to anything, but i still learn by *doing* it, books of pure theory and edge cases are impenetrable to me

    Open ##1954098

  • @brib@bribstodon.xyz 2026-05-02 14:15

    @AmyZenunim once i took a cake decorating class and "baking a cake" was not a prerequisite clearly the poster has never attended a cake decorating class. you can decorate pre-made cakes

    Open ##1954099

  • @mansalia@social.maid.zone 2026-05-02 14:42

    @AmyZenunim does anyone actually live and learn by this inhumane depression-inducing methodology? i keep hearing stuff like this everywhere

    Open ##1954100

  • @demize@unstable.systems 2026-05-02 16:17

    @AmyZenunim god that metaphor makes me so mad baking a cake and decorating it are entirely different skills and it’s possible to do either without knowing or being good at the other which, uh, is surprisingly appropriate here given “drawing manga” and “drawing boxes” are also pretty different skills!

    Open ##1954101

  • @bstacey@icosahedron.website 2026-05-02 17:43

    @AmyZenunim I'll agree with the others who have pointed out that it's not even a good analogy. The thing about cake is that you can get an entirely acceptable result following the instructions on the back of a box. You can even buy one at the grocery store; it will be fine because it is cake. And if what you want to do is decorate a cake, do the "acquire cake" step in the easiest fashion possible and then have fun decorating a cake. You might even have a friend who likes baking but never learned decorating (hi it's me), in which case, you have a fun group project!

    Open ##1954102

  • @drakonic@wetdry.world 2026-05-02 22:47

    @AmyZenunim it's not shit advice. if you've never drawn in your life, you need to learn to control your instrument (pencil, pen) before you can even effectively trace or copy or whatever to start learning the target style. I can't speak for your personal example, but with drawing it is so. It's like when you need to learn what variables and loops are to understand algorithmic thinking and then programming. It's not gatekeeping. The commenter is not telling OP to start taking some 3 year life drawing course. you need some vocabulary to attempt to speak, to borrow another analogy.

    Open ##1954103

  • @Blinky@meow.social 2026-05-08 16:59

    @AmyZenunim@unstable.systems meow I love Blinking lights how I got my fursona name Blinky meow. Now I’m on meow social meow.

    Open ##2436560

  • @Blinky@meow.social 2026-05-09 05:21

    @AmyZenunim@unstable.systems I agree with you I studied electronics extensively and have used many programs and still am lost I have over 25 years in the electrical field.

    Open ##2436561