Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist
I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based.
#b3d | #modularSynths | #midiTracker | #bike
Posts
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
I did some small improvements and fixes on the circuit drifter.
- v1.1 now works on main cables, no more warnings
- I annotated even more nodes and branches
- There is a neat faked ambient occlusion effect
- I added the model of cute lil RC car I had 30 years ago
Play it here:
https://cables.gl/p/frvJbi
Look into the source nodes here:
https://cables.gl/edit/frvJbi
(fixed broken link)
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
I just put a ton of OLD projects on my website. Collected under „interactiveSpaces“ you find AR, VR, installations and VJ sets.
https://zuggamasta.de/projects/interactivespaces/
Curious what you think. Its sadly very hard to get footage from some of these.
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Writing a application/portfolio for the first time in 13 years and I hate it.
What a stupid thing to do. And it's even one of the nice things where you can compile all the stuff you have done.
Luxury problems, but still annoying the shit out of me.
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Resurfaced some fun product renderings i did at denkwerk in 2015.
The thinx team came up with idea of a cigarette shaped fidget toy – so you can sneakily have a timed smoke break without the nicotine. And other downsides.
I helped modelling rendering and compositing so It looked like a product one could buy. Never took off, but I still like the renderings a lot!
Ten years ago already, cycles was still kind of fresh around then!
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
I started to put down parts of the commerical work I do at denkwerk on my website. If you're curious what I'm up to during work hours this is your chance.
If you are curious about details, have ideas or feedback, feel free to reach out.
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
I just published the little "Circuit Drifter", an excercise in using #CablesGL for a full game loop and handling rapier physics with user input.
Right now gameplay only works on desktop, if you open it on mobile a very dumb auto-pilot will control the car for you.
Patch Page:
https://dev.cables.gl/p/frvJbi
You can also jump right into fullscreen:
https://dev.cables.gl/view/frvJbi
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Would I reccommend to model everything within #b3d #geometryNodes ? - No!
But is it very fun? - Yes!
All withing one Object with no input Mesh and all parametric building blocks. (but most things are hard coded values sooo, not that procedural.)
Edit: Switched out the Animation because I did not like the timing in the first one.
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
What is this sorcery?! New microtonal timetraveling psychedlic rock duo just dropped?!
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Unhinged DJ setup:
#mixxx controlled by my DIY #faderController Doing some speed control fader rides to sync tracks.
Deck 1 and 2 into @noisio@chaos.social uMixa which has the kaoss pad in the aux/feedback chain.
Feels really nice to mix the tracks in hardware, the high gain of this small mixer sounds really good on the tracks. And the EQ is super useful. Tried to capture my first try and compressed it to hell so it’s not clogging the servers.
Might do an actual set with this lil rig. Tiny but mighty.
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike
Alexander | Pixel Pusher and Lead 3D Artist I explore audio visual worlds with hardware synthesizers and real-time graphics, often web based. #b3d | #modularSynths | #midiTracker | #bike