Julian Scaff, design leader and futurist at the ArtCenter College of Design in California, has some ideas on "Designing for Degrowth and Sufficiency" — how to plan and build the better civilization that might come next, after this one collapses.
The time to start doing that is right now.
______________________________________
Rather than designing for engagement, scale, and consumer satisfaction, we must begin designing for enough. In a post-growth world, convenience is not a virtue. It’s a trap.
Designers must create experiences that slow users down, that reward repair and discourage waste. Instead of accelerating extraction, design can become a force for restraint, consciousness, and care. We must abandon metrics that measure “success” by clicks and conversions and embrace indicators like ecological impact, user resilience, and system health.
If we fail to act, the likely outcome is not a cyberpunk techno-dystopia but ecological collapse, mass migration, food and energy crises, and a dramatic reduction in the global population.
In the worst-case scenario, surviving humans may return to small-scale, subsistence farming or hunter-gatherer societies, clinging to life in the last habitable zones near the poles. Our most advanced tools, languages, and cultures could be lost, or preserved only as myths.
But we have another choice.
If extractive capitalism gave us addictive apps, infinite scrolling, and fast fashion, then the next civilization must give us designs that honor limits, restore ecosystems, and reflect the dignity of all life.
This is not an incremental design challenge. It is a civilizational one.
______________________________________
FULL ESSAY ➡️ https://medium.com/the-futureplex/7-steps-for-designing-the-next-civilization-a-call-to-action-for-ux-interaction-and-human-2a3779107830
#Economics #Science #Environment #Climate #ClimateChange #ClimateCrisis #Degrowth