TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral).
Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a
Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Posts
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Hawk Hill Manor
Getting navMesh synchronisation error :(
"WARNING: modules/navigation_3d/3d/nav_region_builder_3d.cpp:221 - Navigation region synchronization had 9 edge error(s).
WARNING: More than 2 edges tried to occupy the same map rasterization space"
I sort of understand what this means, but I have ZERO idea where the actual problem is. I have tried optimising my Terrain mesh, and my Buildings are using Box Colliders.
Any idea how to trace this?
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Hawk Hill Manor
Trying to tidy up models, using Kenney's assets. Need to figure how to work with them (specifically, the colour maps).
Lots of Logic needs work, too.
Might call it a Roguelike. I don't know what the qualifiers are these days.
#gamedev #godot #godotengine #gdscript #roguelike #rougelight
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Our Table has just started playing B4 - The Lost City (Goodman's 5e version).
Our GM has *finally* got around to putting his long-awaited Mystara campaign together, and we're using this is a starting point.
I'm playing an Elf Wizard out of Glantri.
So far, we've entered the Pyramid, and encountered a swarm of Giant Fire Beetles!
Will our Heroes emerge victorious, or be defeated by the 1st Foes?
Stay tuned...
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
I'm seeing a lot of "Dungeon Crawler" type games that don't seem to have corridors, just doors or "jumps"/"portals" from one room to the next.
I presume this is to cut out "dead time" and get straight to the "good bit".
Does it not remove some of the "maze" elements from games, and any anticipation? Leaving just straight-paths from Start to End?
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Ruby Radiance
Slowly building up the Town.
Got some basic Dialogic placeholder conversations.
I think I'll have a look at Weapons/Attacks next
#gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Ruby Radiance
I still can't reliably import Textures on my .glb files, but managed to mangle something together.
It seems that the "File is large on disk" was *actually* being caused by the Trimesh Collider!
Replace with a "Multiple Simplified" and the warning goes away.
:(
#gamedev #godot #rpg #roguelike #gdscript #rougelight #godotengine
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Ruby Radiance
Godot
"The text-based scene at path "res://Assets/MeshTest/Inn/inn.tscn" is large on disk (530.3 KiB), likely because it has embedded binary data"
How to address this?
i imported the glb from a downloaded Blender file
I looked at the .tscn and it has some text in it. It seems to have references to the Textures (even though I have tried to remove them from the mesh)
Apparently I should "save the resources as their own file" HOW?
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Instead of the Berlin Interpretation, might make my Roguelike follow the Copenhagen Interpretation:
Everything exists as proc-gen probabilities, until the Player experiences them, at which point the Function collapses, everything blue-screens, I use non-deterministic words, and things on my desk approach relativistic velocities.
#gamedev #godot #roguelike #gdscript #rpg #godotengine #rougelight
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Godot:
I forgot the last answers, so I have to ask again:
What are "Shaders"? What do they do, and why?
I don't need to know how "easy" they are, or how fancy the output is, just *what*they*are/do*
Why would I use them?
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Ruby Radiance
Snuck in some nice, if probably unneeded, code
Chest sizes it's Inventory to the number of Items. Then stacks similar items. Removes Empty Slots. Then adds slots so it fills the 3-slot-wide section neatly.
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Ruby Radiance
Chest loots seem to be stacking properly!
Still can't stack from different Chests, but it'll have to do for now.
Now to write the proper loot tables...
#gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f
Did you know that it is International Back-Up Day?
But don't worry! If you haven't made back-ups of your data, it is still protected by "Meh, what's the worse that could happen?", "It'll be fine" and most importantly: "I'll do it tomorrow!"
(obligatory "this is sarcasm - PLEASE MAKE YOUR BACK-UPS" disclaimer)
Friends don't let friends lose data
TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). Armoured Wizard's chainmail dice bags and jewellery: http://tinyurl.com/3cw44c3a Mad Dwarf's Android Apps: http://tinyurl.com/48awwn5f