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Paul Khuong

@pkhuong@discuss.systems
  • Open on discuss.systems

https://pvk.ca

508 Followers
392 Following
16 Posts
Joined July 10, 2023

Posts

Open post
Paul Khuong @pkhuong@discuss.systems · Jul 08, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @bradlarsen@infosec.exchange
@bradlarsen@infosec.exchange Back in the dark ages, linked list of arrays were a classic way to implement file buffers in editors, and there were two kinds of people: some who thought we should use fancier data structures with better asymptotics, and others who decreed long lines were user error.
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Open post
Paul Khuong @pkhuong@discuss.systems · May 16, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems

Trolled by CVXPY again. how do you have an IPM that takes thousands of iteration on ~lasso? First order convergence at second order computational overhead…

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Open post
Paul Khuong @pkhuong@discuss.systems · May 09, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @gvwilson@mastodon.social
@gvwilson@mastodon.social duckdb's python api might work, if you're looking for polars-like DB querying? But also, write lock around rename(2) overwrites of a tiny parquet file sounds reasonable to me!
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Open post
Paul Khuong @pkhuong@discuss.systems · May 02, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @joe@f.duriansoftware.com
@joe@f.duriansoftware.com @zwarich@hachyderm.io i while back, i sketched multi-shot continuations in SPMD C with just logging + replaying nondeterministic choices :/ [because sometimes that's easier than serialising closures]
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Open post
Paul Khuong @pkhuong@discuss.systems · Apr 17, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @regehr@mastodon.social
@regehr @csgordon i have more faith in her book88 and mavis.exe
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Open post
Paul Khuong @pkhuong@discuss.systems · Apr 17, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @csgordon@discuss.systems
@csgordon yeah… i definitely type faster than LLMs spit out tokens. but i can only use one keyboard at a time. FWIW, my kid's school is trying to teach them touch typing… on ipads.
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Open post
Paul Khuong @pkhuong@discuss.systems · Apr 16, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @cancel@merveilles.town
@cancel @lritter an extraordinary claim.
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Open post
Paul Khuong @pkhuong@discuss.systems · Apr 14, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @cks@mastodon.social
@cks @regehr grid style hard memory reservations + retry with a larger reservation on OOM :)
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Open post
Paul Khuong @pkhuong@discuss.systems · Apr 03, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @TomF@mastodon.gamedev.place
@TomF@mastodon.gamedev.place @sol_hsa@mastodon.gamedev.place @ocornut@mastodon.gamedev.place you can delete unit tests when they become irrelevant. unless i have clear properties, I see them more as automatically invalidated documentation of what happens for a small set of inputs.
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Open post
Paul Khuong @pkhuong@discuss.systems · Mar 15, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @mjk@hachyderm.io
@mjk@hachyderm.io > I would have made fewer changes to a human PR, because I'm sensitive to completely ripping up someone's work. I too find that's a huge difference from the way I approach regular PRs. If someone comes with a LLM-assisted PR and there's anything in it that makes my life harder as a reviewer or maintainer, I respond without regard for churn or seemingly gratuitous changes. These things don't have feelings or memory.
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Open post
Paul Khuong @pkhuong@discuss.systems · Mar 14, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @pervognsen@mastodon.social
@pervognsen can't be too far… i've already had to do that when clang cleverly detected that my inline asm wasn't supported by the -march on the build line… sometimes I just don't want *the compiler* to use fancy stuff, even though it's available.
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Open post
Paul Khuong @pkhuong@discuss.systems · Feb 14, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @demofox@mastodon.gamedev.place
@demofox@mastodon.gamedev.place like enforce a specific (low) fps instead of just vsync. I'm also looking at the missing key input on linux
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Open post
Paul Khuong @pkhuong@discuss.systems · Feb 14, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @demofox@mastodon.gamedev.place
@demofox@mastodon.gamedev.place I'll try to introduce the kid to that. Are you open to an fps target functionality?
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Open post
Paul Khuong @pkhuong@discuss.systems · Jan 31, 2026
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @zwol@masto.hackers.town
@zwol@masto.hackers.town @Loosf@yiff.life they studied a cohort of junior programmers with not necessarily a lot of python exposure (at least once a week), and no prior exposure to a complex library (Trio).
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Open post
Paul Khuong @pkhuong@discuss.systems · Aug 07, 2023
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @csgordon@types.pl
@csgordon@types.pl @regehr@mastodon.social @krismicinski@types.pl ISA extensions for sure.
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Open post
Paul Khuong @pkhuong@discuss.systems · Aug 07, 2023
Paul Khuong
@pkhuong@discuss.systems

https://pvk.ca

discuss.systems
Replying to @csgordon@types.pl
@csgordon@types.pl @regehr@mastodon.social @krismicinski@types.pl From here (with an in-house design team), it feels like fragmentation is treated as feature… and you wouldn't be surprised by my evaluation of the SIMD extensions.
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