Tom Forsyth
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
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Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Landed the plane again, and once on the ground he said "hey folks sorry for that little fib earlier. What actually happened is we lost the port engine. But I didn't want to worry you until we were on the ground. We'll be transferring you to another plane soon."
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
A category I am personally fond of - the fantasy consoles! A great way to experience the limits (and low expectations!) of old machines without quite so much frustration.
https://www.youtube.com/watch?v=49YjC8dWdqE
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
https://www.youtube.com/watch?v=KFVxntafsXM
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
It's long, but don't be afraid to use that fast-forward button, and remember they're sorted roughly by quality, so make sure you at least watch the last few!
https://www.youtube.com/watch?v=Lw4W9V57SKs
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
https://store.steampowered.com/app/264710/Subnautica/
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
"Reduced" and "entry price" are doing a lot of heavy lifting here.
At the time, a brand new Ferrari F355 cost $128k.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
"true HDTV (1920 x 1035) resolution"
I wonder where that specific rez came from. The 1.85 ratio seems common in cinema, but then they combined it with 1920 wide.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Sega Japan: we have a new character. He's a fox. Very fast. His name is Miles Prower.
Sega US: he has two tails - that's cool. Let's call him Tails.
Sega Japan: yes, he can fly very fast with them. His name is... Miles Prower!
Sega US: eh, too long. We prefer Tails.
Sega Japan: Miles. Prower. Geddit? It's a pun. In English. Please. We spent so long workshopping it for the US market. So many translators.
Sega US: these crazy Japanese, what are they on about. "Tails" it is!
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
But it is correct that "kxnorw k1, k0, k0 sets k1 to all ones"! Because so does "kxnorw k1, k5, k5"
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
https://vimeo.com/450406346
k0 is a perfectly normal register. The only special thing is that for vector instructions, that ENCODING is used to mean "no mask". This is similar to how SP/BP/R12/R13 encodings meaning special things in MOD-R/M - the registers themselves aren't special.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
https://www.youtube.com/watch?v=xEeEfsY_RBw
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
My guess is they tried it and it just didn't feel satisfying? I've not seen a melee combat system that worked that well. Doesn't stop people trying (nor should they!). Beat Saber is deliberately NOT that - it's laser beams through jelly cubes :-)
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
The guard's toe overlaps in both cases - a few millimeters is still significantly larger than ANY of the possible precisions. In both the SSE and x87 versions, the door hits the guard's toe. So far, both agree.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
But in this case the door sort of rattled, but didn't open, and then locked shut again. So you can't get in the room, and the gate closed behind you, so you can't go do anything else. The guard waits forever, pointing at the locked door, and you're stuck.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.