Kojack 🦎
24 years teaching games programming (maths, game AI, gfx, tool dev, networking).
Languages: primarily C++, a lot of C# and Lua. But used MANY over the last 40 years.
Other stuff: VR, photography, input devices, electronics.
Brisbane, Australia
Posts
24 years teaching games programming (maths, game AI, gfx, tool dev, networking). Languages: primarily C++, a lot of C# and Lua. But used MANY over the last 40 years. Other stuff: VR, photography, input devices, electronics. Brisbane, Australia
24 years teaching games programming (maths, game AI, gfx, tool dev, networking). Languages: primarily C++, a lot of C# and Lua. But used MANY over the last 40 years. Other stuff: VR, photography, input devices, electronics. Brisbane, Australia
24 years teaching games programming (maths, game AI, gfx, tool dev, networking). Languages: primarily C++, a lot of C# and Lua. But used MANY over the last 40 years. Other stuff: VR, photography, input devices, electronics. Brisbane, Australia
24 years teaching games programming (maths, game AI, gfx, tool dev, networking). Languages: primarily C++, a lot of C# and Lua. But used MANY over the last 40 years. Other stuff: VR, photography, input devices, electronics. Brisbane, Australia
It also talks about some of the calibration issues that different cd brands can cause.
24 years teaching games programming (maths, game AI, gfx, tool dev, networking). Languages: primarily C++, a lot of C# and Lua. But used MANY over the last 40 years. Other stuff: VR, photography, input devices, electronics. Brisbane, Australia
24 years teaching games programming (maths, game AI, gfx, tool dev, networking). Languages: primarily C++, a lot of C# and Lua. But used MANY over the last 40 years. Other stuff: VR, photography, input devices, electronics. Brisbane, Australia