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Felice

@Felice@mastodon.gamedev.place
mastodon 4.5.9

Retired pro gamedev, SNES thru Xbone. Tinkerer & thinkerer. GenX. I want humanity to achieve more. I try to help with that.

My name rhymes with "Elise".
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Joined February 09, 2025
BlueSky:
https://bsky.app/profile/feliceenellen.bsky.social

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In reply to
Felice
Felice
@Felice@mastodon.gamedev.place

Retired pro gamedev, SNES thru Xbone. Tinkerer & thinkerer. GenX. I want humanity to achieve more. I try to help with that. My name rhymes with "Elise".

mastodon.gamedev.place
Felice
Felice
@Felice@mastodon.gamedev.place

Retired pro gamedev, SNES thru Xbone. Tinkerer & thinkerer. GenX. I want humanity to achieve more. I try to help with that. My name rhymes with "Elise".

mastodon.gamedev.place
@Felice@mastodon.gamedev.place · Nov 27, 2025
@TomF @Farbs Oo, yeah, you're right, of course. I totally forgot DK1 didn't do positional tracking. I remember wishing it could. I mean, it made sense, since motion sensors totally weren't up to the job, all kinds of drift as I recall. Thus lighthouses and now inside-out tracking.

That's good to know. I really haven't dipped my toe back into VR since those days. I assumed it'd be be much better these days because of high refresh and misc mitigations, but that alone suggests it'll be 𝘸𝘢𝘺 better.
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Open post
In reply to
Felice
Felice
@Felice@mastodon.gamedev.place

Retired pro gamedev, SNES thru Xbone. Tinkerer & thinkerer. GenX. I want humanity to achieve more. I try to help with that. My name rhymes with "Elise".

mastodon.gamedev.place
Felice
Felice
@Felice@mastodon.gamedev.place

Retired pro gamedev, SNES thru Xbone. Tinkerer & thinkerer. GenX. I want humanity to achieve more. I try to help with that. My name rhymes with "Elise".

mastodon.gamedev.place
@Felice@mastodon.gamedev.place · Nov 24, 2025
@Farbs @TomF It really didn't help that DK1 was only 60Hz and there was really no good mitigation for input->display latency yet either. But yeah, I'd play for 10 minutes and be sick for an hour or more.
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