Well, it looks like Scroolip has taken the cheapskate high combo record back from Pugs. Kind of cool to see this playing out. Excited players are organically community-fying like this.
I'm nobody, I just like making video games. I follow people who share game dev. Also, fuck ai.
Currently making: cheapskate, a retro skateboarding game in 2026 that nobody asked for
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April 1st is 1 year Anniversary of cheapskate on Steam Early Access. An early supporter in the discord community posted this awesome video. So nice!
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Cheapskate modding community is picking up. Starting to get more people making levels and sharing their progress. Cool timelapse video from one of our Discord people.
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Welcoming TunnelVision and Elelctronic Charts to the game, also preview of a new tune coming from a band called CHEAP-SKATE which is just awesome.
#GameDev #IndieDev #IndieGame #Skateboarding
Adding some new decorations to the beach skatepark..
#GameDev #IndieDev #Activision #ElectronicArts #Skateboarding
Story mission system developmemet. Implementing cutscene only missions and setting up the intro cutscene mission. Story missions will unlock areas in each level. This first one will give you access to the rooftop apartment above the skateshop. Other story missions will have gameplay and unlock and toggle parts of the level. Each level will have 5 story missions (intro, 3 acts, finale). So imagine 5 different configurations of the level to skate.
#GameDev #IndieDev #IndieGame #Skateboarding
Made a tutorial video for how to add your own deck graphics to the game with the new Steam update. The bigger picture is now the pipeline and system is in place to extend this to all aspects of modding the character and skateboard customization system. So it's a good start.
https://www.youtube.com/watch?v=7S9ux9556t8
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Updating the layout down at the shipwreck to get more flow going and I found this cool line.
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It's great when people talk about how much they like their ai stuff so I can mute them forever.
🔥🔥🔥🔥🔥 Skate video from Element. Classic arty full team vibe taking me back to Sorry, Yeah Right, and Fully Flared days. Nice one to kick back with from beginning to end.
https://youtu.be/mT9T1IAbJAk?si=k8OrN6yABAINfcG1
Cleaned up some more of the vertical transition skating and added a giant mini ramp to the beach level and updated Steam. This ramp dimension (1.5 m high, 2.25 m radius) looks and feels the smoothest so far with my system and the polish tweaks so far. Still more to do but it's better.
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Played the newer levels players have made lately. DempC's Skate Center, Broseph's Cheapskate High, and Mati's Not The Warehouse. Recorded it and posted on YouTube. Had a lot of fun playing them.
Still iterating on vert skating. Smoothing out launch force and adding a late jump window so the maximum force is either jumping at the last second before the lip or in the late jump window. Gives more consistent air. I'll look into adding some UI feedback to indicate if you got max force or not when you launched. Testing 1 meter quarter pipe also. Works well and feels good if it doesn't go up to vert.
Also New Track:
Michael Hanson - Ill Equipped
Updated the Steam build with the improved vert air camera and hangtime delay. Also added a bit more experimental transition to the second rooftop in level 2 for testing. It's still not particularly fun yet, but continuing to work on the functionality. There's other passes coming. Still need to add the vert speed boost, then address a bunch of slope issues.
#GameDev #IndieDev #IndieGame #Skateboarding
A cool side effect of using a public Godot project as the modding toolkit / pipeline for cheapskate is that I'm bringing people into the engine who've never used it before. With the portability and tiny file size of Godot, it's a very low barrier to try it out. Screenshots of more people working on levels now and sharing their work.
#GameDev #IndieDev #IndieGame #Skateboarding #Godot ##GodotEngine