Sneak preview of the next sokol_gfx.h API update and related new test/example :)
I hope to get it out tomorrow or on Monday.
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
Sneak preview of the next sokol_gfx.h API update and related new test/example :)
I hope to get it out tomorrow or on Monday.
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
Damn, @toxi@mastodon.thi.ng seriously nerd-sniped me to consider starting that home-region terrain rendering thingie that's been rolling around in my head for decades :D
E.g. I just checked what's available now for free, and there's 1x1m terrain data for download from the Saxon government. here's a random hill-shaded 2x2km tile (I just let claude cobble together a python+numpy script to 'hillshade' the data (because the tiff itself just comes out white in the macOS viewer):
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
RE: @TonyAlbrecht@mastodon.gamedev.place
Thread!
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
"LLM Policy" seems to be the new "Code of Conduct"...
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Minor but important fix in sokol_imgui.h (Dear ImGui renderer backend on top of sokol_gfx.h) for Dear ImGui version 1.92.9:
https://github.com/floooh/sokol/blob/master/CHANGELOG.md#25-jul-2026
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
Ok, new sokol+box3d integration sample is out:
https://floooh.github.io/sokol-html5/box3d-simple-sapp.html
Had to disable WASM SIMD last minute because of a LLVM/Clang regression in emsdk 6.0.3 (will investigate and write a ticket later).
Also comes with a breaking sokol_shape.h update:
https://github.com/floooh/sokol/blob/master/CHANGELOG.md#19-jul-2026
I'll keep track of the LLVM issue here:
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
My toy cycle-stepped Z80 emulator now appears to be used for proper science stuff, complete with arxiv paper and all :D
https://github.com/vicgalle/coevolution-soup
(more info https://github.com/floooh/chips/issues/119)
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Tinkering with Box3D + Sokol + Emscripten :)
Box3D is *fun* to work with, very simple and straightforward C API, and very configurable (this is simd + single-threaded).
New sokol-sample will be up in one or two days.
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
This HN comment from about a month ago certainly didn't age well ;) (was some discussion about the pendulum currently swinging back from inhouse to off-the-shelf engines)
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Tiny sokol_app.h fix, only relevant when building macOS apps as 'bare' executables (not wrapped in an app bundle):
https://github.com/floooh/sokol/blob/master/CHANGELOG.md#01-may-2026
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Oh man, Kerbal Space Program has an 'autopilot scripting' mod, complete with retro terminal and vaguely BASIC-like programming language... as if the game isn't addictive enough already :D
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
Lol, you so funny Claude ;)
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https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
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https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/
Huh interesting, the company behind World Creator is based in Germany, pretty much a 'hidden champion' for video game production instead of industrial tools...
https://www.world-creator.com/en/index.phtml
(company page: https://www.bitethebytes.com/en/index.html)
https://bsky.app/profile/flohofwoe.bsky.social https://github.com/floooh/