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Robin Green

@fatlimey@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

Programmer at Pacific Light & Hologram

0 Followers
0 Following
22 Posts
Joined November 05, 2022
Website:
https://basesandframes.com/
Bluesky:
@fatlimey.bsky.social

Posts

Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Jun 26, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @aeva@mastodon.gamedev.place
@aeva@mastodon.gamedev.place Looks like the Undulatus Asperatus cloud, the more rolling form of Mummatus that often appear after storms.
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fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · May 11, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @petrillic@hachyderm.io
@petrillic@hachyderm.io I suspect he may have reached the human limit of baths-per-lifetime.
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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Apr 14, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place

GossipGoblin has been using AI to build visuals for his cyberpunk stories for a while. Now he's attempted a short film instead of reels. Unapologetic slop for slop's sake.

https://www.youtube.com/watch?v=-Rzl7nUdEs4

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fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Apr 08, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @fatlimey@mastodon.gamedev.place
Oh boy, does this suddenly become interesting right now...
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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Apr 07, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @amonakov@mastodon.gamedev.place
@amonakov@mastodon.gamedev.place Oh, any straight line through two points? That's really cool, way better than N-rooks sampling or spherical T-designs. Love me some esoteric point sets.
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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Apr 07, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place

From @jsiehler@mathstodon.xyz, cartesian grids of points where no three points lie on any gridline. The diagram below was all known solution as of 1997, today there are solutions up to 68 points and many multiples with rotation and reflection rules.

https://wwwhomes.uni-bielefeld.de/achim/no3in/readme.html

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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Apr 04, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @TomF@mastodon.gamedev.place
@TomF@mastodon.gamedev.place He knows which bit you got wrong in that LUT.
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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Apr 04, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @ingram@mastodon.social
@ingram@mastodon.social @dpiponi@mathstodon.xyz I've been reading T.J.Dekker's seminal floating point paper from 1971, and that's before we had IEEE754 and standard rules on rounding. https://csclub.uwaterloo.ca/~pbarfuss/dekker1971.pdf Back in the wild west days of mainframe/workstation floating point, things used to be *really* hairy. There's like a 1985 event horizon before which papers get very handwavy.
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fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Apr 04, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @TomF@mastodon.gamedev.place
@TomF@mastodon.gamedev.place Yeah, but signed zeros are useful for complex number quadrant discrimination. Kahan said so.
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fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Apr 03, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @brouhaha@mastodon.social
@brouhaha@mastodon.social @dpiponi@mathstodon.xyz Going back over previous posts I'm surprised to find out that I once knew things that I can no longer remember.
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fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Apr 03, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place

Gustafson is BACK with a shot across the IEEE754 bows! If you only use a subset of Posit2022 standard it can be 74% better than other Posit implementations!

Also one very specific part of the implementation "...matches or exceeds IEEE compliant 32-bit floating-point performance, offering faster and smaller area implementation, with slight increase in worst-case power due to higher speed."

We're worse only because we're faster!

https://arxiv.org/abs/2603.01615

Takum32 still better in most cases.

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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Mar 31, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @dpiponi@mathstodon.xyz
@dpiponi@mathstodon.xyz Woah, it's like the ancient ones used to know a thing or two!
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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Mar 31, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place

Finally I understand the difference between [Dekker71] FAST-TWO-SUM(a,b) and [Knuth81] TWO-SUM(a,b)

FAST-TWO-SUM requires a>b and both return:

x = a + b + err(a⊕b)
y = -err(a⊕b)

So yes, x+y = a+b but not quite how you might imagine.

Well that only took 30 years to grok.

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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Mar 30, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place

Finally, finally sourced the mid-top drivers for my pair of Solana point-source speakers. They've been unavailable for months so now we can go about building a box with a top-hat and 4-channel Speakon.

https://www.jwsound.live/solana-diy

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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Mar 20, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place

Mandelbulbs render better when the ray marcher is computed on FPGA using CORDIC.

https://heichips.github.io/presentations-pdf/presentation-15.pdf

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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Mar 10, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @ocornut@mastodon.gamedev.place
@ocornut@mastodon.gamedev.place Your work has founded entire industries, you deserve all the recognition. Technical Oscar next year!
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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Feb 23, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @fatlimey@mastodon.gamedev.place
@faux @CursedFootprint Oh lordy, there's a community.
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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Feb 23, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @faux@tech.lgbt
@faux @CursedFootprint Was that someone's first try at packaging a chip? "Sorry, I didn't know there were, like, rules and stuff. Don't be so picky."
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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Jan 04, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @simonf@mastodon.gamedev.place
@simonf@mastodon.gamedev.place Bugger, completely forgot about that one.
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Open post
fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Jan 04, 2026
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place

Gifted myself with both editions of Jim Blinn's Corner for $35 delivered from thriftbooks.com
Published in 1996, still wildly relevant today except maybe the "How to attend Siggraph" section. To do that one it really helps to be Jim Blinn.

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fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Sep 18, 2025
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place

New paper on branchless extended precision floating point algorithms. Using the idea of Floating Point Accumulation Networks (FPANs), it defines addition, subtraction, multiplication and division as dataflow diagrams consisting of inputs and TwoSum(), TwoProd() and Addition operations. The goal was to define extended range ops that work on all FP ALUs including GPUs.

https://theory.stanford.edu/~aiken/publications/papers/sc25.pdf

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fatlimey
Robin Green @fatlimey@mastodon.gamedev.place · Aug 26, 2025
Robin Green
@fatlimey@mastodon.gamedev.place

Programmer at Pacific Light & Hologram

mastodon.gamedev.place
Replying to @TomF@mastodon.gamedev.place
@TomF@mastodon.gamedev.place Those are generous terms, this seems like the best outcome from a bad situation.
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