Optimizer. Photographer. In disbelief that computers actually work. Accidentally writing a role-playing game. (he/him)
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In case you missed it, this is my SRECon recap, featuring all of my favorite talks!
I stayed up late to (finally) finish stranger things season 5. "it'll be just after midnight," i told myself. "not that much later than I normally stay up, it'll be fine."
I did not factor in the extra thirty minutes I would need to stop bawling my eyes out 😭😭😭
I believe.
When it comes to incidents, there are different kinds or styles of stories you can tell:
- "The horror story": we failed over and the problem followed us to the new region! 😱
- "The morality tale": the engineer ignored the failing test and the bad code made it to production 😡
- The story needs to be immutable (this is kindof a weird term to use): important details are preserved as the story gets passed on.
- The story needs to be anomalous -- something in the story needs to disrupt your mental model of the world. There needs to be a disconnect between your belief and reality. Example: "This should never happen!" which means "I never expected that to happen!"
Last talk of this conference is "The Power of Stories" by Lorin Hochstein, aka @norootcause@hachyderm.io
This is a post by Anastasjia Uspenski about how the "myth of the 10x engineer" is actively harmful (the post is itself based on a talk by @mipsytipsy@hachyderm.io at the Craft Conference in Budapest):
https://shiftmag.dev/10x-engineers-charity-majors-5755/?ref=cloudnative.now
"If there is a single non-negotiable truth in Charity’s worldview, it’s this: shipping is how engineers learn. Not architecture diagrams. Not months of planning. Not 400-comment design docs. Shipping."