French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams.
Might actually be four ducks in a trenchcoat, who knows?
Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation.
Current avatar by @NullDott@mastodon.gamedev.place
Posts
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
Mmh, I still have one fishstick I could slap to my current big computer. I could give a shot at Linux/SteamOS-based gaming. I'll have to consider which distro to use and all but it could work.
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
Oh no, I have seen https://www.lexaloffle.com/bbs/?tid=154311 and now i want to make a portal-based renderer. :|
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
FFS
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
Thinking of it but Balatro's new kind of hands could have worked in games like Rummy if Rummy had more than just suits and 3/4-of-a-kind
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
https://www.youtube.com/watch?v=Edwfb4Wsh7M
I'm wheezing
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
The Knights of NIH
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
Small material because I was inspired by the latest release of Material Maker.
I keep making paved stone textures, eh.
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
Mmh. I keep fooling myself with height/depth maps for my engine. Maybe I should switch to depth maps instead.
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
Good morning. I'd like everyone here to learn about the existence of Poussy the cat. The artist, Peyo is also known for having created the Smurfs.
Yes, it's pronounced exactly the way you think it is.
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place
French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place