Elektrine
EN
Log in Register
Paige Chat Timeline Communities Gallery Videos Email DNS VPN Uptime Kairo
Back to Timeline
Remote

Ronflaix

@Ronflaix@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams.

Might actually be four ducks in a trenchcoat, who knows?

Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation.

Current avatar by @NullDott@mastodon.gamedev.place

0 Followers
0 Following
50 Posts
Joined November 07, 2022
Backup:
@Ronflaix@mastodon.social
Blag:
https://retroactive.me
Itch:
https://eiyeron.itch.io
Obsession of the moment:
N.A.

Posts

Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Aug 06, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @NullTheFool@mastodon.gamedev.place
@NullTheFool@mastodon.gamedev.place Goddamnit hahahahah!
1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Jul 17, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @NullTheFool@mastodon.gamedev.place
@NullTheFool@mastodon.gamedev.place it changed nothing except providing to linters , programmers and debuggers a hint about what the type is expected to be. Given Python's core duck typing principle, you can still pass anything other than the type you provided, it'll just cause a few warnings but no performance or codegen change
1
1
1
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Jun 25, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @0xabad1dea@infosec.exchange
@0xabad1dea@infosec.exchange Thanks, I appreciate a bunch the bookmark to catch up!
0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Jun 09, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @NullTheFool@mastodon.gamedev.place
@NullTheFool@mastodon.gamedev.place Oh nooo, what am I going to doooo? 🫠 The humble "edit history button":
0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Jun 09, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @NullTheFool@mastodon.gamedev.place
@NullTheFool@mastodon.gamedev.place , which one is the shiny alt? :D
1
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 28, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @fillertrack@slime.global
@fillertrack@slime.global yeah but it was the good kind of insane.
0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 28, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @fillertrack@slime.global
@fillertrack@slime.global https://m.youtube.com/watch?v=6GjjHrydt4M
0
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 13, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @FlyingTerra@mastodon.art
@FlyingTerra@mastodon.art looks pretty good 💖
1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 10, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @molentum@mastoart.social
@molentum@mastoart.social I feel like in this toot you show how better you are in terms in line art and detailing. I also feel like you've got a better grasp of anatomy and volumes. Your older art is good but the newer ones are delightful!
1
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 10, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @molentum@mastoart.social
@molentum@mastoart.social @wrnyfyr@mastoart.social what a glow up!
1
3
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 08, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @NullTheFool@mastodon.gamedev.place
@NullTheFool@mastodon.gamedev.place Great job you did here! (hah, the footgun, nice touch!)
5
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 06, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @Ronflaix@mastodon.gamedev.place
@eniko@mastodon.gamedev.place No, really, the combo of dithering smeared and the colors gives so much detail to the stone wall on the left but without actually giving you the details, so neat
1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 06, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @eniko@mastodon.gamedev.place
@eniko@mastodon.gamedev.place This is the kind of shit I'm up for, daymn.
1
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 06, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @eniko@mastodon.gamedev.place
@eniko@mastodon.gamedev.place yeeeeesssss
1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 06, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @aeva@mastodon.gamedev.place
@aeva@mastodon.gamedev.place @eniko@mastodon.gamedev.place aeva
6
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 04, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @colon_three@icosahedron.website
@colon_three@icosahedron.website Looks fun, I'll look into that later, thanks!
0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · May 04, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @colon_three@icosahedron.website
@colon_three@icosahedron.website What's that game?
0
2
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 29, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @fillertrack@slime.global
@fillertrack@slime.global yeah?
0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 29, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @Ronflaix@mastodon.gamedev.place
@NullTheFool@mastodon.gamedev.place in any case, thank you for jumping in my menchies and giving me some valuable answers, I appreciate the move.
0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 29, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @NullTheFool@mastodon.gamedev.place
@NullTheFool@mastodon.gamedev.place Well, I did install Arch a few times but if I get back to it, O feel like I'll be irredeemably driven to fsck around with the setup once more with feeling. I'm looking to give a chance to keys-in-hand distros and see if it sticks.
0
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 29, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @Ronflaix@mastodon.gamedev.place
@NullTheFool@mastodon.gamedev.place On the other hand I found this https://wiki.pika-os.com/en/home Was it what you were thinking of?
0
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 29, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @NullTheFool@mastodon.gamedev.place
@NullTheFool@mastodon.gamedev.place I have a honest question: from first look, Bazzite seems to be oriented towards this. Why not this OS?
0
5
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 29, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @Ronflaix@mastodon.gamedev.place
I've got a spare 128GB noname one and I could still disassemble one of the other computers to extract the bigger one but I think 128GB should be fine for /. I could just rework the current 2TB into a split NTFS/whatever and use it as /home and game storage.
0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 29, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place

Mmh, I still have one fishstick I could slap to my current big computer. I could give a shot at Linux/SteamOS-based gaming. I'll have to consider which distro to use and all but it could work.

0
8
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 29, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @Ronflaix@mastodon.gamedev.place
That said, if Picotron had a better synergy with Pico-8, I'd love to see (or consider making) a larger version of such editor. Well, I could also use something like Ultimate Doom Builder too.
0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 29, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place

Oh no, I have seen https://www.lexaloffle.com/bbs/?tid=154311 and now i want to make a portal-based renderer. :|

2
2
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 28, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place

FFS

0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 28, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place

Thinking of it but Balatro's new kind of hands could have worked in games like Rummy if Rummy had more than just suits and 3/4-of-a-kind

0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 26, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place

https://www.youtube.com/watch?v=Edwfb4Wsh7M

I'm wheezing

0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 26, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @ashenwave@mastodon.art
@ashenwave ooh these look wonderful!
1
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 26, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @germinou@craftopi.art
@germinou@craftopi.art j'aime bien!
1
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 26, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @jukkan@mstdn.social
@jukkan somehow that was the cherry on the steaming pile that toes everything together.
1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 25, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place

The Knights of NIH

1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 24, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @Ronflaix@mastodon.gamedev.place
Eh, it looks good! (Please disregard the precision issues in DDA marching, I haven't got to switch to texel space for tracing yet.)
1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 24, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place

Small material because I was inspired by the latest release of Material Maker.

I keep making paved stone textures, eh.

#MaterialMaker

1
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 24, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place

Mmh. I keep fooling myself with height/depth maps for my engine. Maybe I should switch to depth maps instead.

0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 24, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place

Good morning. I'd like everyone here to learn about the existence of Poussy the cat. The artist, Peyo is also known for having created the Smurfs.

Yes, it's pronounced exactly the way you think it is.

2
0
1
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 23, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @memoriesin8bit@mastodon.gamedev.place
@memoriesin8bit@mastodon.gamedev.place I live for this kind of puns.
1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 22, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @zep@mastodon.social
@zep I sent you the carts by DM, thanks for your concern! (I didn't catch that you were posting a P8 doodle until this toot. I'm still thinking with Picotron brain, my bad!)
1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 22, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @Ronflaix@mastodon.gamedev.place
@zep On my side I've got wonky CPU slowdown/stat(1) mismatches on my current project. I should send you a cart one of those days, you might be interested. In some situations, having big sspr drawn causes major slowdown but it's not being shown in stat(1) and I don't know if it's intended or some weird edge case happening
1
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 22, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @zep@mastodon.social
@zep ooh! Something came up? 👀
1
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 22, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @zep@mastodon.social
@zep preparing something for Picotachi or just doodling something?
1
1
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 22, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @lynn@woof.tech
@lynn I want to sip the power juice
1
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 10, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @zep@mastodon.social
@zep@mastodon.social omg the mushroom avatar is so perfect
2
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 08, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @Ronflaix@mastodon.gamedev.place
@glassbottommeg@mastodon.gamedev.place I mean, "Me...gaaan"
2
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 08, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @glassbottommeg@mastodon.gamedev.place
@glassbottommeg@mastodon.gamedev.place Megan
2
2
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 07, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @eniko@mastodon.gamedev.place
@eniko@mastodon.gamedev.place So, fantasy consoles or graphical calculators?
7
3
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 07, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @manawyrm@chaos.social
@manawyrm Azur* is Lephe's "game" framework running on top of gint. I mostly use its rendering and game loop system, replacing my own homebrew ones. I forgot whether it was gint or Azure but one of both used the DSP RAM as partial VRAM to blit to the screen chunk per chunk of scanlines. If I have some time and motivation, i guess I could check how that'd work on my end. Thanks a bunch for showing me it can be possible. *EDIT: Azur, not Azure, my bad. https://git.planet-casio.com/Lephenixnoir/Azur
2
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 07, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @Ronflaix@mastodon.gamedev.place
@manawyrm I forgot to consider you also using grayscale. Yeah, I *know* how heavy that thing can be. I Don't know your exact timing but I clearly remember the RevolutionFX-era VBR-breaking solutions being both a CPU hog and a good source of surprise OS reboots. I'm glad that the nouvelle garde picked up where the old one left and greatly improved on everything.
0
0
0
0
Open post
Ronflaix
Ronflaix @Ronflaix@mastodon.gamedev.place · Apr 07, 2026
Ronflaix
@Ronflaix@mastodon.gamedev.place

French Gameing Engineing Programmering. He/Him. The rotating chicken/duck of your dreams. Might actually be four ducks in a trenchcoat, who knows? Tends to goof around in Pico-8, Picotron, Blender, Godot, his own engine or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation. Current avatar by @NullDott@mastodon.gamedev.place

mastodon.gamedev.place
Replying to @manawyrm@chaos.social
@manawyrm The CPU might be super fast but only its cache and the DSP's memory banks are as fast as that, sadly. (Still haven't opened the repo, sorry) I suppose you're not really using Azure and you're using that free extra cache for shenanigans, aren't you? :D (I'm using Azure as my own "equivalent" failed to follow up on performance as I was starting to add text for *that* project and I lacked patience, time and tooling to investigate the innards of the CPU.)
1
4
0
0

Remote instance

mastodon.gamedev.place
Open on original server

Media

313k7r1n3
Elektrine

Tor hidden service

elekhj7afj4qnrr4yd3bkzslsyo5jgfxw3orgjkhlcxifueodybyiiad.onion

Platform

  • Email
  • Chat
  • Timeline
  • Communities
  • VPN
  • DNS

Company

  • About
  • Contact
  • FAQ

Legal

  • Terms of Service
  • Privacy Policy
  • Warrant Canary
  • Lite (no JS)
  • VPN Policy
  • Source code

Support

  • support@elektrine.com
  • Report Security Issue
Mail client setup IMAP mail.elektrine.com:993 POP3 mail.elektrine.com:995 SMTP mail.elektrine.com:465
© 2026 Elektrine. All rights reserved. Server: 04:21:34 UTC