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Jeremiah Fieldhaven

@JeremiahFieldhaven@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea.

Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

0 Followers
0 Following
30 Posts
Joined November 06, 2022
Itch.io:
https://jeremiahfieldhaven.itch.io/
Website:
https://starforge.co.uk/

Posts

Open post
JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Jun 12, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @baldur@toot.cafe
@baldur@toot.cafe https://www.youtube.com/watch?v=U_jNklBqVCA
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · May 13, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @psychicparrot42@mastodon.gamedev.place
@psychicparrot42@mastodon.gamedev.place @Bobbins@bobbinsrobots.com Yaaay! Wishlisteded!
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · May 08, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place

My view earlier today.

Not pictured: the red squirrel Mrs Fieldhaven and I saw in Horse Jennings Wood (because it was too quick to get a picture of) a couple of hours later.

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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · May 06, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place

Vaguely thinking I should put some kind of "AI stance" page on my website.

Problem is, I'm not entirely sure whether I can write such a thing without it essentially being a series of brief statements punctuated by increasingly profane rants.

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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · May 05, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place

So today is the 55th birthday of the 555 timer IC.

By pure coincidence, Mrs Fieldhaven and I happened to be travelling along the A555 Manchester Airport Link Road on the way to Alderley Edge today!

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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · May 04, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place

My static site generator seems to be fully operational now - no doubt I'll need to tweak things, but my main site https://starforge.co.uk/ is being generated by it!

No particularly new content right now, but I'm sure I'll get there... first I should write a readme for Homer, to remind me how to use it properly (and anyone else if they're crazy enough to try it)!

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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · May 03, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place

So my static site generator is largely done* except for RSS feed generation. And now I have a quandary about the RSS. Specifically, the element for each in the feed.

I could make the RSS use the opengraph description if one is set, and fall back on a short excerpt of the page if not set, or I could just include the full page HTML in each .

I would appreciate Opinions!

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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · May 02, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place

Homer - my static site generator - can now generate individual pages, and handles a bunch of extra features like footnotes, picture captions, table of contents generation, improved image control, opengraph shenanigans and more.

Now I need to make it process all the source markdown files, copy over assets and framework files, and generate RSS feeds and I'll be back to where I was before!

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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · May 01, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @runevision@mastodon.gamedev.place
@runevision@mastodon.gamedev.place That looks really good - absolutely bonkers how you're doing this in realtime too!
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Apr 28, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @Blender@mastodon.social
@Blender@mastodon.social You might, perhaps, have noticed that you have managed to annoy quite a lot of people. Perhaps you think this will blow over, and a week from now people will forget and you'll still have the money. Perhaps you might be right. Perhaps. But that money comes with a cost. A cost that your organisation has now aligned itself with a company of thieves, fascists, murderers, actively harming people and the world for greed. You are now with them. Think about that. See if it helps you sleep.
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Apr 24, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @psychicparrot42@mastodon.gamedev.place
@psychicparrot42 Time to order 'em off aliexpress and hombrew it! 😃
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Apr 23, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @grahamdunning@post.lurk.org
@grahamdunning I assume you already have https://joinmastodon.org/servers ?
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Apr 17, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @sol_hsa@mastodon.gamedev.place
@sol_hsa I'd missed this somehow - do you have any particular sort of photos you'd prefer?
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Apr 14, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @lisyarus@mastodon.gamedev.place
@lisyarus@mastodon.gamedev.place Seems pretty reasonable to me!
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Open post
JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Apr 10, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @aeva@mastodon.gamedev.place
@aeva @Sandrockcstm @pupxel Nope. And he's now working on version... 4 I think? Maybe 5? Kinda hard to tell at this point.
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Apr 03, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place

Making decent puzzles in 3D is surprisingly tricky.

To be fair, making decent puzzles in 2D is tricky too. But 3D literally adds another dimension to it.

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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Apr 01, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @sundogplanets@mastodon.social
@sundogplanets So, not a zero chance, but not cowtastrophic either. Good to know!
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Mar 30, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @runevision@mastodon.gamedev.place
@runevision This is some astounding work! The results it's generating in real time are kinda mind-blowing.
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Mar 29, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place

Entirely randomly, this image is useful again today...

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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Mar 28, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @SteveClough@metalhead.club
@SteveClough@metalhead.club @emily_s@mastodon.me.uk Oh, wow, get an Eiffel of that. 😍
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Mar 24, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @gamingonlinux@mastodon.social
@gamingonlinux The comma there is optional, of course.
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Mar 20, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place

Sebastian "Kebu" Teir has just released his latest album, Urban Skies.

If you like 1980s-influenced analogue synth music, give it a listen:

https://kebu.bandcamp.com/album/urban-skies

#kebu #synth #music

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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Mar 20, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @jonikorpi@mastodon.gamedev.place
@jonikorpi That's a proper Sebastian Lague level shader bug, right there 😆
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Mar 17, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @laprice@beige.party
@laprice @_thegeoff Shortened to 'chonkon' of course.
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Mar 03, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @techokami@woof.tech
@techokami@woof.tech @jimmylittle@hachyderm.io @marekfort@mastodon.online And telemetry. Why does a text editor need telemetry? *Excellent question!*
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Feb 23, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @mattgrayyes@chaos.social
@mattgrayyes One thing I'd suggest you do is add some drainage holes to the bottom of the box. Water shouldn't get in there, but you could get condensation as humid air gets pulled in through gaps as a result of temperature cycling, and without drainage you might get some moisture buildup. Wonderful project though!
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Feb 19, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @WiteWulf__dup_1789@cyberplace.social
@WiteWulf A possible Tron movie they sadly failed to make.
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Feb 17, 2026
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @Njord@mastodon.gamedev.place
@Njord Are you running a local model trained on specific data you control to do a constrained task? Then they can be useful. If you're talking about the ChatGPTs/etc of the world? They're not only worse than useless, they're actively harmful.
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Nov 05, 2025
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @johentsch@hostux.social
@johentsch@hostux.social @elnecesario@mastodon.social @MostlyHarmless@thecanadian.social Look up Police Squad!, you will not regret it.
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JeremiahFieldhaven
Jeremiah Fieldhaven @JeremiahFieldhaven@mastodon.gamedev.place · Dec 17, 2024
Jeremiah Fieldhaven
@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea. Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet. He/Him.

mastodon.gamedev.place
Replying to @silverweed@mastodon.gamedev.place
@silverweed@mastodon.gamedev.place I had no idea Nyarlathotep had a mastodon account, but apparently you do!
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