@floooh@mastodon.gamedev.place
Post #3952676
2026-07-15 18:35 UTC
Tinkering with Box3D + Sokol + Emscripten :)
Box3D is *fun* to work with, very simple and straightforward C API, and very configurable (this is simd + single-threaded).
New sokol-sample will be up in one or two days.
Replies (4)
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@seanmiddleditch@hachyderm.io 2026-07-15 18:48
@floooh@mastodon.gamedev.place Just wait until @erin_catto@mastodon.gamedev.place writes Box4D next. :P
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@pythno@mastodon.gamedev.place 2026-07-15 19:55
@floooh@mastodon.gamedev.place I had a look at Box3D sourcecode briefly and it looks so, so good.
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@SonnyBonds@mastodon.gamedev.place 2026-07-16 12:00
@floooh@mastodon.gamedev.place Any particular important differences from e.g. Jolt? (Edit: I haven't used Jolt either so I'm not 100% sure why I'm asking. :D)
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@nightowl@mastodon.gamedev.place 2026-07-25 15:47
@floooh@mastodon.gamedev.place soft shadows look good too. I started with the sokol shadows example and improved it to be more precise and added cascades. Would you be interested in reviewing that as a PR to the sokol samples repo?