@nightowl@mastodon.gamedev.place
Post #4170909
2026-07-25 15:47 UTC
@floooh@mastodon.gamedev.place soft shadows look good too.
I started with the sokol shadows example and improved it to be more precise and added cascades. Would you be interested in reviewing that as a PR to the sokol samples repo?
Replies (1)
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@floooh@mastodon.gamedev.place 2026-07-25 23:07
@nightowl@mastodon.gamedev.place a separate cascaded shadow map sample would be nice! (e.g. keep the two original shadow map samples as is, because the focus there is on simplicity of the code)