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Andre Weissflog

floooh@mastodon.gamedev.place

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Posts

  • Post #4448291

    Damn, @toxi seriously nerd-sniped me to consider starting that home-region terrain rendering thingie that&amp;#39;s been rolling around in my head for decades :D E.g. I just checked what&amp;#39;s available now for free, and there&amp;#39;s 1x1m terrain data for download from the Saxon government. here&amp;#39;s a random hill-shaded 2x2km tile (I just let claude cobble together a python+numpy script to &amp;#39;hillshade&amp;#39; the data (because the tiff itself just comes out white in the mac...

  • Post #4448290

    Sneak preview of the next sokol_gfx.h API update and related new test/example :) I hope to get it out tomorrow or on Monday.

  • Post #4437968

    &amp;quot;LLM Policy&amp;quot; seems to be the new &amp;quot;Code of Conduct&amp;quot;...

  • Post #4437967

    RE: https://mastodon.gamedev.place/@TonyAlbrecht/117053091365046517 Thread!

  • Post #4170913

    Minor but important fix in sokol_imgui.h (Dear ImGui renderer backend on top of sokol_gfx.h) for Dear ImGui version 1.92.9: https://github.com/floooh/sokol/blob/master/CHANGELOG.md#25-jul-2026

  • Post #3952676

    Tinkering with Box3D + Sokol + Emscripten :) Box3D is *fun* to work with, very simple and straightforward C API, and very configurable (this is simd + single-threaded). New sokol-sample will be up in one or two days.

  • Post #3952675

    My toy cycle-stepped Z80 emulator now appears to be used for proper science stuff, complete with arxiv paper and all :D https://github.com/vicgalle/coevolution-soup (more info https://github.com/floooh/chips/issues/119)

  • Post #3952674

    Ok, new sokol+box3d integration sample is out: https://floooh.github.io/sokol-html5/box3d-simple-sapp.html Had to disable WASM SIMD last minute because of a LLVM/Clang regression in emsdk 6.0.3 (will investigate and write a ticket later). Also comes with a breaking sokol_shape.h update: https://github.com/floooh/sokol/blob/master/CHANGELOG.md#19-jul-2026 I&amp;#39;ll keep track of the LLVM issue here: https://github.com/floooh/sokol/issues/1553

  • Post #3777370

    This HN comment from about a month ago certainly didn&amp;#39;t age well ;) (was some discussion about the pendulum currently swinging back from inhouse to off-the-shelf engines)

  • Post #3513161

    Woah there&#39;s now a 3D version of Box2D: https://github.com/erincatto/box3d ...and it&#39;s using sokol for the examples :)

  • Post #1934277

    Lol, you so funny Claude ;)

  • Post #1934276

    Oh man, Kerbal Space Program has an &amp;#39;autopilot scripting&amp;#39; mod, complete with retro terminal and vaguely BASIC-like programming language... as if the game isn&amp;#39;t addictive enough already :D https://ksp-kos.github.io/KOS/

  • Post #1934275

    Tiny sokol_app.h fix, only relevant when building macOS apps as &amp;#39;bare&amp;#39; executables (not wrapped in an app bundle): https://github.com/floooh/sokol/blob/master/CHANGELOG.md#01-may-2026

  • Post #1100130

    Huh interesting, the company behind World Creator is based in Germany, pretty much a &amp;#39;hidden champion&amp;#39; for video game production instead of industrial tools... https://www.world-creator.com/en/index.phtml (company page: https://www.bitethebytes.com/en/index.html)