Andre Weissflog
floooh@mastodon.gamedev.place
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Posts
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Post #4448291
Damn, @toxi seriously nerd-sniped me to consider starting that home-region terrain rendering thingie that&#39;s been rolling around in my head for decades :D E.g. I just checked what&#39;s available now for free, and there&#39;s 1x1m terrain data for download from the Saxon government. here&#39;s a random hill-shaded 2x2km tile (I just let claude cobble together a python+numpy script to &#39;hillshade&#39; the data (because the tiff itself just comes out white in the mac...
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Post #4448290
Sneak preview of the next sokol_gfx.h API update and related new test/example :) I hope to get it out tomorrow or on Monday.
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Post #4437968
&quot;LLM Policy&quot; seems to be the new &quot;Code of Conduct&quot;...
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Post #4437967
RE: https://mastodon.gamedev.place/@TonyAlbrecht/117053091365046517 Thread!
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Post #4170913
Minor but important fix in sokol_imgui.h (Dear ImGui renderer backend on top of sokol_gfx.h) for Dear ImGui version 1.92.9: https://github.com/floooh/sokol/blob/master/CHANGELOG.md#25-jul-2026
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Post #3952676
Tinkering with Box3D + Sokol + Emscripten :) Box3D is *fun* to work with, very simple and straightforward C API, and very configurable (this is simd + single-threaded). New sokol-sample will be up in one or two days.
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Post #3952675
My toy cycle-stepped Z80 emulator now appears to be used for proper science stuff, complete with arxiv paper and all :D https://github.com/vicgalle/coevolution-soup (more info https://github.com/floooh/chips/issues/119)
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Post #3952674
Ok, new sokol+box3d integration sample is out: https://floooh.github.io/sokol-html5/box3d-simple-sapp.html Had to disable WASM SIMD last minute because of a LLVM/Clang regression in emsdk 6.0.3 (will investigate and write a ticket later). Also comes with a breaking sokol_shape.h update: https://github.com/floooh/sokol/blob/master/CHANGELOG.md#19-jul-2026 I&#39;ll keep track of the LLVM issue here: https://github.com/floooh/sokol/issues/1553
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Post #3777370
This HN comment from about a month ago certainly didn&#39;t age well ;) (was some discussion about the pendulum currently swinging back from inhouse to off-the-shelf engines)
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Post #3513161
Woah there's now a 3D version of Box2D: https://github.com/erincatto/box3d ...and it's using sokol for the examples :)
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Post #1934277
Lol, you so funny Claude ;)
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Post #1934276
Oh man, Kerbal Space Program has an &#39;autopilot scripting&#39; mod, complete with retro terminal and vaguely BASIC-like programming language... as if the game isn&#39;t addictive enough already :D https://ksp-kos.github.io/KOS/
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Post #1934275
Tiny sokol_app.h fix, only relevant when building macOS apps as &#39;bare&#39; executables (not wrapped in an app bundle): https://github.com/floooh/sokol/blob/master/CHANGELOG.md#01-may-2026
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Post #1100130
Huh interesting, the company behind World Creator is based in Germany, pretty much a &#39;hidden champion&#39; for video game production instead of industrial tools... https://www.world-creator.com/en/index.phtml (company page: https://www.bitethebytes.com/en/index.html)