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Post #3952674

2026-07-19 14:30 UTC

Ok, new sokol+box3d integration sample is out: https://floooh.github.io/sokol-html5/box3d-simple-sapp.html Had to disable WASM SIMD last minute because of a LLVM/Clang regression in emsdk 6.0.3 (will investigate and write a ticket later). Also comes with a breaking sokol_shape.h update: https://github.com/floooh/sokol/blob/master/CHANGELOG.md#19-jul-2026 I'll keep track of the LLVM issue here: https://github.com/floooh/sokol/issues/1553

Replies (3)

  • ...one strange thing is that the simulation never goes fully goes to sleep after spawning has finished, need to investigate whether this is caused by the sphere bodies. Tbf though, the sample is a bit of a worst case with this big pile of shapes and tons of contact points.

    Open ##3978983

  • @ewerybody@mastodon.social 2026-07-19 14:59

    @floooh@mastodon.gamedev.place Nice! runs amazing on the Fairphone 6 in Firefox :) Didn't bother to wait for it to slow down. It's not the first minutes tho.

    Open ##3978990

  • @paintgoblin@dice.camp 2026-07-26 14:18

    @floooh@mastodon.gamedev.place uneducated question/s from the peanut gallery; Box3D ... we're excited about it why? ...and it has a freakishly small code footprint compared to Jolt/Bullet3D, right?

    Open ##4170904