Post #4170904
2026-07-26 14:18 UTC
@floooh@mastodon.gamedev.place uneducated question/s from the peanut gallery; Box3D ... we're excited about it why?
...and it has a freakishly small code footprint compared to Jolt/Bullet3D, right?
Replies (1)
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@floooh@mastodon.gamedev.place 2026-07-26 15:03
@paintgoblin@dice.camp for me it's mostly interesting because it has a native C API (Jolt and Bullet3D only have official C++ APIs), it's incredibly easy to integrate into projects (just a bunch of .c and .h files), and the API is very straightforward to use. Line count isn't actually much different from Jolt (44kloc Box3d vs 70kloc for Jolt, with Jolt having a couple more features like softbodies/cloth, hair, and looks like builtin vehicles+ragdolls)