I'm trying to make the GNOME desktop better, annoyance driven development.
I'm trying to make the GNOME desktop better, annoyance driven development.
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I'm trying to make the GNOME desktop better, annoyance driven development.
I just released Solitaire 50.2!
Here is what's new:
• Added translations: Georgian (Ekaterine Papava), 'Chinese (China)' (lumingzh), Ukrainian (Yuri Chornoivan), Serbian (Марко Костић)
• Updated translations: Cornish (Flynn Peck), Slovenian (Martin S.), Basque (Asier Saratsua Garmendia)
• Updated the scores dialog
• Added an option to the preferences to set the seed for dealing
• Made unfinished games automatically save
• Fixed a bug where cards could be dragged from the foundations in Spider
• Made cards not get selected when dealt
• Increased the height of tableau in Klondike
• Added a 'Redeal Game' option to the new game dialog
• Made Tri-Peaks allow Ace + King card combinations
Get it on Flathub: https://flathub.org/apps/org.gnome.gitlab.wwarner.Solitaire
#GNOME #Solitaire #GnomeGames
I'm trying to make the GNOME desktop better, annoyance driven development.
I just released Quadrapassel 50.2!
Here is what's new:
• Updated the Turkish translation
• Fixed the game not getting saved when the window was closed
• Updated translations for the score dialog
Get it on Flathub: https://flathub.org/apps/org.gnome.Quadrapassel
#GNOME #GnomeGames #Quadrapassel
I'm trying to make the GNOME desktop better, annoyance driven development.
Also, quit will not be emitted if the user closes the window instead of Ctrl+Q.
case in point: https://gitlab.gnome.org/GNOME/quadrapassel/-/commit/c4eb0bf179c27ed42e296b01f5a76d19c7c07ca4
I'm trying to make the GNOME desktop better, annoyance driven development.
TIL that in many #GTK apps you do not want to make the `quit` action call the `quit` method of Gtk/AdwApplication because it is from Gio and will not destroy your widgets.
#libadwaita #GNOME
I'm trying to make the GNOME desktop better, annoyance driven development.
I'm trying to make the GNOME desktop better, annoyance driven development.
I just released Solitaire 50.1!
There was a lot of work going in to this release:
• Added translations: Brazilian Portuguese, Cornish, Kazakh, Serbian, Swedish, Ukrainian, Slovenian, Russian
• Added categories to the desktop entry
• Added all of the missing Aisleriot card themes except for Guyenne Classic
• Fixed a bug where re-deals weren't decremented upon undoing them
• Fixed a bug that allowed one too many re-deals
• Clarified the uses of the solver in the preferences
• Added a 'Display the Winnability Warning' option to the preferences
• Made the theme refresh when the theme selector dialog is closed
• Adjusted the brand colors to not clash with the window colors
• Added spacing between cards and margins for the playing area
• Added a 'New Game' option to the 'Impossible to win' dialog
• Added a fail-safe for GTK not handling drags correctly on X11
Get it on Flathub: https://flathub.org/en/apps/org.gnome.gitlab.wwarner.Solitaire
#GNOME #GTK #GnomeGames
I'm trying to make the GNOME desktop better, annoyance driven development.
It has been about a year since I started work on Solitaire, over that time I learned how to use #GTK, Rust, and gtk-rs. I also worked with others in the #GNOME community, and it has been a great learning experience.
I am excited to announce that Solitaire is now on #Flathub!
Here's what I changed right before release:
• Made cards get unhighlighted upon a move
• Fixed a bug where cards would be off-center
You can get Solitaire at https://flathub.org/apps/org.gnome.gitlab.wwarner.Solitaire