Elektrine
EN
Log in Register
Paige Chat Timeline Communities Gallery Videos Email DNS VPN Uptime Kairo
Back to Timeline
Remote

John Kaniarz

@jkaniarz@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

0 Followers
0 Following
14 Posts
Joined November 13, 2017

Posts

Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Jul 26, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @yiningkarlli@mastodon.gamedev.place
@yiningkarlli@mastodon.gamedev.place The first guide to DoD I read spelled this out. It even gave an example where Vector3s were split into an array of XY and an array of Z because it fit the code’s access pattern better.
0
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Jun 04, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @TomF@mastodon.gamedev.place
@TomF@mastodon.gamedev.place Pico-8 has a source code limit of 8k tokens so you likely won’t reach the 64k byte limit that they both have.
1
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Jun 04, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @TomF@mastodon.gamedev.place
@TomF@mastodon.gamedev.place Playdate? TIS-100?
0
1
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · May 10, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @drahardja@sfba.social
@drahardja@sfba.social @NanoRaptor@bitbang.social Looks more like a bland Connection Machine CM-2
0
1
1
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Apr 29, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @pervognsen@mastodon.social
@pervognsen RAM Doubler has been baked into macOS for years. It compresses pages as an intermediate step before swapping to disk.
0
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Apr 26, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @gnarly_parker@chaos.social
@gnarly_parker@chaos.social My mistake. I thought this was a 26.04 LTS bug.
0
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Apr 26, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @gnarly_parker@chaos.social
@gnarly_parker@chaos.social Ubuntu Pro didn’t recognize it as an LTS release yesterday.
0
1
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Apr 24, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @pervognsen@mastodon.social
@pervognsen If it’s any consolation, they can’t cancel on a whim. The planes fly in circuits and if they cancel the flight, then they cancel the rest of the chain. The flights on back and forth all day routes are vulnerable, through.
1
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Apr 04, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @TomF@mastodon.gamedev.place
@TomF@mastodon.gamedev.place @sol_hsa@mastodon.gamedev.place @ocornut@mastodon.gamedev.place I use unit tests as a “don’t mess with my code” constraint. Or documenting edge cases that the code must get right. Or as a form of regression testing. Or all three at the same time.
2
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Apr 03, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @runevision@mastodon.gamedev.place
@runevision@mastodon.gamedev.place If I were to attempt to make a Maxis-style (oversimplified but feels correct) SimGrass game… The map would have two parameters, sunlight and moisture. Then I would have different models of ground cover selected based on how well those grasses thrive in those locations. Blending happens naturally because the conditions could be halfway between the ideal conditions of two grasses. You could add a third variable of foot traffic/toughness if you want natural paths from wildlife.
0
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Feb 02, 2026
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @rebane2001__dup_23311@infosec.exchange
@rebane2001 It seems to get myopic fairly quickly. I liked a couple video games and pretty soon my feed was mostly video games. So, through numbers alone it surfaced another game I liked and got even more focused. Overall, I was liking more non-games than games, but it wasn’t learning that I liked other stuff. The small number of game likes were focused, but the non-game likes in the majority were diffuse.
1
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Dec 26, 2025
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @zeux@mastodon.gamedev.place
@zeux@mastodon.gamedev.place @lesley@mastodon.gamedev.place @nothings@mastodon.gamedev.place @nicebyte@mastodon.gamedev.place last time I looked, the best ray-slab test was faster than the fastest ray-center/extents test. But it was hard to find a definitive answer. Someone really ought to keep a leader board for this kind of stuff.
0
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Dec 03, 2025
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @0xabad1dea__dup_153@infosec.exchange
@0xabad1dea@infosec.exchange The real problem is that if they replace authentic clickbait headlines, I might not realize I don’t want to read the article. It’s like scraping off warning labels.
0
0
0
0
Open post
jkaniarz
John Kaniarz @jkaniarz@mastodon.gamedev.place · Sep 01, 2024
John Kaniarz
@jkaniarz@mastodon.gamedev.place

Autonomous vehicle simulation development with a side of sensor modeling. UE, Raytracing, LiDAR, and PRNG experience. Has beat Battletoads.

mastodon.gamedev.place
Replying to @Natasha_Jay__dup_31065@tech.lgbt
@Natasha_Jay@tech.lgbt Oh there once was a Limerick from Peru that Turned into haiku.
2
0
0
0

Remote instance

mastodon.gamedev.place
Open on original server
313k7r1n3
Elektrine

Tor hidden service

elekhj7afj4qnrr4yd3bkzslsyo5jgfxw3orgjkhlcxifueodybyiiad.onion

Platform

  • Email
  • Chat
  • Timeline
  • Communities
  • VPN
  • DNS

Company

  • About
  • Contact
  • FAQ

Legal

  • Terms of Service
  • Privacy Policy
  • Warrant Canary
  • Lite (no JS)
  • VPN Policy
  • Source code

Support

  • support@elektrine.com
  • Report Security Issue
Mail client setup IMAP mail.elektrine.com:993 POP3 mail.elektrine.com:995 SMTP mail.elektrine.com:465
© 2026 Elektrine. All rights reserved. Server: 16:40:23 UTC