Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Posts
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
@NanoRaptor@bitbang.social "Eight Megs And Constantly Swapping" certainly would fit the Game Boy architecture.
- Eight Megs: Same size as Densha de Go 2, the biggest licensed Game Boy game.
- Constantly Swapping: MBC5 bank switching. The Game Boy looks at ROM through a 16 KiB window at address range $4000-$7FFF.
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
I made a test ROM for the Oeka Kids drawing tablet for Famicom based on the description at NESdev Wiki. I had someone with a tablet try it.
It didn't work.
The tablet's slow microcontroller requires a lot of waiting in the read routine. The MCU turned out to be so slow that reading a pen position took 67 scanlines, or one-fourth of an NTSC frame. Neither Mesen nor FCEUX modeled this slowness.
It took three revisions before I had a read routine I was happy with. All for a silly little Anpanman licensed game.
https://github.com/pinobatch/little-things-nes/tree/master/oekakids
#NESdev #GraphicsTablet #OekaKids #Anpanman #Famicom #Emulation #Mesen #FCEUX
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
https://youtu.be/v9YBDkoBBlA
#FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Sumit Khanna reports that the cost per gigabyte of memory for desktop computers has had no net improvement since 2009. The present RAM shortage has erased a decade and a half of gains. How do we get application developers to use more efficient frameworks?
https://battlepenguin.com/tech/the-high-price-of-ram/
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable