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@Moosader@mastodon.gamedev.place

Post #721286

2026-03-22 23:49 UTC

So if I learned 3D modeling I assume I'd be learning Blender. I prefer all Free/Open Sources tools. From what I've heard about it over the years, I could also make animations or even games *in* Blender. Any notes or pitfalls? #Blender #3D

Replies (7)

  • @Moosader@mastodon.gamedev.place Blender is solid. good choice

    Open ##2307856

  • @Moosader@mastodon.gamedev.place The game engine has been purged from Blender for awhile(good riddance) but Godot is a perfect complement. Real good these days. Don't buy into the "industry" keymap nonsense, use default for best future proofing.

    Open ##2307857

  • @MartyFouts@mastodon.online 2026-03-23 01:24

    @Moosader@mastodon.gamedev.place I gave up a few years ago because Blender’s UI was evolving too fast and I couldn’t keep up. If you find the current rate of evolution acceptable then it won’t be a problem for you but it is worth thinking about

    Open ##2307859

  • @Moosader@mastodon.gamedev.place The less 3d modelling experience you have, the easier Blender is to learn. :) It tends to throw people off because it doesn't quite work like 3DSMax, Maya, etc. But the latest versions are massively improved in usability compared to the old versions. I even now use Blender as my go to video editor rather than Davinci Resolve. :) It can do 2d animation too: https://www.youtube.com/watch?v=ngmHw0apHsI

    Open ##2307860

  • @just_cj@woof.tech 2026-03-23 06:49

    @Moosader@mastodon.gamedev.place Yes!! Blender is a really cool software (one of my favourites), and yes you can make animations with the software (and even edit videos!). The game devving in Blender comes from the Blender Game Engine (https://upbge.org/#/), which is separate from the Blender project itself. I haven't played around with it much, but it's cool to create your assets within your game engine, without having to juggle between different software. You can use Python or the logic nodes to write your game logic in the Blender Game Engine. You can also do some Python scripting within Blender too! I'd like to mention that Godot and Blender works quite well together, so that's a route most people take when getting into FOSS game dev. A note I'd like to make is that Blender has a steep learning curve. At first it's going to be overwhelming, a lot to take in. It can be easy to give up when you're starting, most of us have been there x3. But take your time with Blender, be patient in your learning! Start simple, start small, and keep expectations reasonable for projects when you're a beginner. There's a lot of tutorials online, and since you have an interest in 3D modelling, I recommend Grant Abbitt's advice on learning 3D modelling: https://www.youtube.com/watch?v=jxrOk1HNrpw Wishing you the best in your blender journey!

    Open ##2307861

  • @Moosader@mastodon.gamedev.place its default key bindings are very non-standard. Even when you choose the bindings that are more compatible, they're not quite there. But it is quite flexible, and you can pretty much change it to something pretty close to whichever other tools you use. The tricky thing is that you then need to learn how to find out what the original bindings were so you can follow any random tutorial where they don't use the tool name, but only it's default key bind.

    Open ##2307862

  • @yora@mastodon.gamedev.place 2026-03-23 07:59

    @Moosader@mastodon.gamedev.place My experience is that all the people are absolutely right in saying that you should learn how to do the thing you want to do in Blender instead of trying to learn all of Blender. I got very demotivated about the learning process, and when I finally got back to it, I realized I already had 95% of all the knowledge needed to do the thing I want to do. Which is probably like 10% of the things that Blender can do.

    Open ##2307864