@RC_1290@mastodon.gamedev.place
Post #2307862
2026-03-23 07:16 UTC
@Moosader@mastodon.gamedev.place its default key bindings are very non-standard. Even when you choose the bindings that are more compatible, they're not quite there.
But it is quite flexible, and you can pretty much change it to something pretty close to whichever other tools you use.
The tricky thing is that you then need to learn how to find out what the original bindings were so you can follow any random tutorial where they don't use the tool name, but only it's default key bind.
Replies (1)
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@RC_1290@mastodon.gamedev.place 2026-03-23 07:29
@Moosader@mastodon.gamedev.place with regards to games; it has a pretty nice export pipeline to open source game engine Godot in that you could even just put the Blender files in a project directly.