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@TomF@mastodon.gamedev.place

Post #1836656

2026-05-01 08:30 UTC

Anyone know a simple source-level Windows+DX11 app with all the boring message pump etc stuff done. Bonus points for a simple 3D scene with flyable camera. I have a rendering idea I want to try out, but all my standard 3D rendering harnesses are OLD, or already have a chonky game inside them.

Replies (8)

  • @TomF@mastodon.gamedev.place would this work? https://github.com/turanszkij/WickedEngine/tree/master/Samples/Template_Windows

    Open ##1836655

  • @TomF@mastodon.gamedev.place 2026-05-09 05:17

    Update! I grabbed: -Dear ImGui Win32+DX11: https://github.com/ocornut/imgui/wiki/Getting-Started -https://gargaj.github.io/demos-for-dummies -https://github.com/jobtalle/ccVector -My own tiny library of misc stuff. I put them in the supercollider, and it works great. Well... except the vector library - I don't really like that because it's a "To" lib not a "From" lib. I'd be happy to replace that. This is a great starting point for my stuff. Vaguely thinking of publishing the combined mess - not sure.

    Open ##2346562

  • @gilesgoat@toot.wales 2026-05-01 09:19

    @TomF@mastodon.gamedev.place The problem is you are asking for 'simple' which .. isn't .. I never seen DX11, I made 'the jump' from DX10 to DX12 and DX12 is like "the Windows version of Vulkan" which means you are introduced to the concept of "pipelines" (i.e. let's say build a commands buffer ) and "lots and lots of tables/memory management". It's totally different from DX10 I struggled myself to learn it cause finding examples/docs seems to be really hard. Best code samples I saw are .. on the XBOX CONT.

    Open ##2346564

  • @TomF@mastodon.gamedev.place maybe this repo got something? https://github.com/walbourn/directx-sdk-samples-reworked/tree/main/Direct3D11Tutorials

    Open ##2346570

  • @TomF@mastodon.gamedev.place not sure if you identify as a dummy, but this could fit your requirements: https://gargaj.github.io/demos-for-dummies

    Open ##2346572

  • @TomF@mastodon.gamedev.place Intel had a DX11 tech stack for making samples, it's in the Occlusion culling sample and you could probably rip the sample code out. Sadly I can't find any docs though there must have been some. https://github.com/GameTechDev/OcclusionCulling

    Open ##2346574

  • @TomF@mastodon.gamedev.place I'm not sure if the Sokol app and gfx would cover your use case. Sokol gfx is quite opinionated so not sure you would requiere and have access to DX11 low level resources

    Open ##2346575

  • @TomF@mastodon.gamedev.place This? https://gist.github.com/d7samurai/261c69490cce0620d0bfc93003cd1052

    Open ##2346577