Elektrine lite

← Feed

@dougbinks@mastodon.gamedev.place

Post #2346574

2026-05-01 10:18 UTC

@TomF@mastodon.gamedev.place Intel had a DX11 tech stack for making samples, it's in the Occlusion culling sample and you could probably rip the sample code out. Sadly I can't find any docs though there must have been some. https://github.com/GameTechDev/OcclusionCulling

Replies (0)

No replies.