@dougbinks@mastodon.gamedev.place
Post #2346574
2026-05-01 10:18 UTC
@TomF@mastodon.gamedev.place Intel had a DX11 tech stack for making samples, it's in the Occlusion culling sample and you could probably rip the sample code out. Sadly I can't find any docs though there must have been some.
https://github.com/GameTechDev/OcclusionCulling
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