Post #2346562
2026-05-09 05:17 UTC
Replies (5)
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@aachrisg@mastodon.gamedev.place 2026-05-09 05:28
@TomF@mastodon.gamedev.place switch in Eigen for the vector math library?
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@JamesWidman@mastodon.social 2026-05-09 05:42
@TomF@mastodon.gamedev.place i really really like this approach to code presentation: > - https://gargaj.github.io/demos-for-dummies/#outro/1 it would be really cool to see it as a standard part of something like forgejo, for cases where you have a big change that you present as a series of commits, and where you can write a list of comments where each comment points to/highlights a set of chunks in a commit, with that nice big "next" button to introduce the next comment & highlight set.
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@kojack@mastodon.gamedev.place 2026-05-09 05:59
@TomF@mastodon.gamedev.place For dx11 apps (that are just desktop apps, not 3d) I use Imgui's dx11 backend with a tiny wrapper. Vector maths is always my own. I just took a look at ccVector. SO MANY hash define macros, it's like using the Win32 API. :) I'd prefer to stick to C++ or D where I can do int parameter templates for vector dimensions.
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@tjheuvel@mastodon.gamedev.place 2026-05-09 06:09
@TomF@mastodon.gamedev.place What do you mean with To/From vector lib?
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@pythno@mastodon.gamedev.place 2026-05-09 12:35
@TomF@mastodon.gamedev.place Supercollider? Isn't that this "code to music" programming language/interface? A good friend of mine showed me something he composed with it in a... pretty arcane looking language. It was fuckin cool :)