@kojack@mastodon.gamedev.place
Post #2346585
2026-05-09 05:59 UTC
@TomF@mastodon.gamedev.place For dx11 apps (that are just desktop apps, not 3d) I use Imgui's dx11 backend with a tiny wrapper.
Vector maths is always my own.
I just took a look at ccVector. SO MANY hash define macros, it's like using the Win32 API. :)
I'd prefer to stick to C++ or D where I can do int parameter templates for vector dimensions.
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