Mikko Mononen
MikkoMononen@mastodon.gamedev.place
<p>Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.</p><p><a href="https://github.com/memononen" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">github.com/memononen</span><span class="invisible"></span></a></p>
Posts
-
Post #2757213
Spent good chunk of the day debugging lldb formatters. And most of that trying to figure out why things don&#39;t register (this was also my previous experience, ran out of tables to uppend last time). Turns out, --python-class works, but -C does not. I don&#39;t know why, right now I don&#39;t a shit, just glad it works. I&#39;m working on boxed &amp; type erased data, and it&#39;s pretty cool to be able to cast based on type name from an interned string.
-
Post #2757212
I&#39;m back to VS code for my &quot;let&#39;s find cross platform c++ ide&quot; journey. Editing, compiling and debugging being different modalities in vs code is annoying. A lot of click-ty click. The random &quot;copy/paste does not work&quot; still pisses me off the most. Looks like it&#39;s Monaco issue (the VS code editor), as I get the same issue in Godbolt too. It&#39;s a know issue :( https://github.com/microsoft/monaco-editor/issues/4855 Found new...
-
Post #2757211
In case anyone ever wants to add python summaries/synthetic to lldb and they dont work, here are some things I learned this week: https://gist.github.com/memononen/b7409e9a654edccce844033e9d4bee4b
-
Post #2757210
One thing let to another, and something prompted me to remember Aphilas. If you could wear out mp3s, this one had all the cosines quantized. https://www.youtube.com/watch?v=HJ-5tTmApnQ
-
Post #2757209
I&#39;m looking for examples of editors where you can select multiple objects, and batch edit some kind of array. How does that work? Example: in Figma a shape can have multiple fills. If you select shapes which have different fills you have option to replace all the fills on all the selected objects. I could image that arrays like ECS Components arrays could work nicely too since they are sets. Just show all the matching components, indicate that there are missing ones. Adding or removing...
-
Post #1024747
I have been working on data inheritance recently. The kind of stuff that you usually see with prefabs, but I believe that all the assets should support data inheritance. I just released an article how to do that on property and container level. It tries to cover both the low level bits and the UI. It&#39;s one of those problems that have to be worked as a whole. https://github.com/memononen/data_inheritance