Post #2346564
2026-05-01 09:19 UTC
@TomF@mastodon.gamedev.place The problem is you are asking for 'simple' which .. isn't .. I never seen DX11, I made 'the jump' from DX10 to DX12 and DX12 is like "the Windows version of Vulkan" which means you are introduced to the concept of "pipelines" (i.e. let's say build a commands buffer ) and "lots and lots of tables/memory management". It's totally different from DX10 I struggled myself to learn it cause finding examples/docs seems to be really hard. Best code samples I saw are .. on the XBOX CONT.
Replies (1)
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@gilesgoat@toot.wales 2026-05-01 09:23
@TomF@mastodon.gamedev.place CONT. but again those are DX12 I am not even sure if it's worth nowadays to use DX11, someone with more knowledge can tell me maybe. But yeah DX10 is like "DX9 PLUS" .. DX12 is "totally different". But as I said I found just one book that I'd say "good to start but not good enough to continue much further" and bits and pieces of code there and there you struggle to get "a coherent vision". Best place to start ( DX12, 11 I don't know ) is look to Xbox code samples IMHO. Good luck !