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@runevision@mastodon.gamedev.place

Post #1425028

2026-04-17 09:25 UTC

For my game's terrain, I've long mulled over how to combine the epicness of grand mountains with the "what's around the corner?" intrigue of smaller cliffs and hills. On top of that, how to meaningfully integrate my erosion technique into it. After a lot of fiddling over the past two days, I think I may be onto something. #GameDev #ProcGen

Replies (25)

  • Here's an aerial view showing the terrain shape more clearly.

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  • @Feral_3D@mastodon.social 2026-04-17 09:31

    @runevision@mastodon.gamedev.place very cool 😎

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  • @aras@mastodon.gamedev.place 2026-04-17 09:45

    @runevision@mastodon.gamedev.place really good indeed!

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  • @madmoose@mastodon.social 2026-04-17 09:47

    @runevision@mastodon.gamedev.place That looks absolutely lovely!

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  • @wolf480pl@mstdn.io 2026-04-17 10:05

    @runevision@mastodon.gamedev.place breathtaking!

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  • @runevision@mastodon.gamedev.place This looks great! There’s a little bit of related talk about aligning mountain peaks and hills in this podcast episode, if you’re interested. https://eggplant.show/152-walking-over-it-with-gabe-cuzzillo-and-bennett-foddy-baby-steps And this you might have seen already: Zelda’s triangle based world design. https://gmtk.substack.com/p/how-nintendo-solved-zeldas-open-world I think both lean towards the same result: the mountain’s epicness is only visible from afar (objective), or when you’re atop it (reward). The rest of the time it’s occluded by the next intriguing hill.

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  • @runevision@mastodon.gamedev.place That looks really nice! One thing I like about hikes in forest is that you have the pacing if enclosed and open spaces. When you're inside a patch of a forest it feels like you're inside a dome. The canopy tends to be at the top of the trees the deeper you're inside a forest (light reach). Looking out through openings frames the vista outside, which creates anticipation.

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  • @compfu@mograph.social 2026-04-17 11:11

    @runevision@mastodon.gamedev.place That feels even better than Breath of the Wild in terms of a world that I just want to walk around in for hours!

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  • @halcy@icosahedron.website 2026-04-17 11:21

    @runevision@mastodon.gamedev.place oh that feels amazing even to watch

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  • @heavyimage@mastodon.social 2026-04-17 11:24

    @runevision@mastodon.gamedev.place this is amazing!

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  • @efi@chitter.xyz 2026-04-17 11:24

    @runevision@mastodon.gamedev.place one small contribution, if I may, ime regarding real forest tracks, there are way more bushes, large bush patches, near cliffs, and much less grassy plains may be regional, idk =P

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  • @mnf@mastodon.social 2026-04-17 12:24

    @runevision@mastodon.gamedev.place Lovely! I'd walk these paths. Good luck!

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  • @GF493D@theforkiverse.com 2026-04-17 12:38

    @runevision@mastodon.gamedev.place I wish reality was had so few trip hazards.

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  • @runevision@mastodon.gamedev.place This is absolutely beautiful ❣️❣️❣️😻 Between the details of the leaves, grass, ground and vistas to the lighting ❣️ I have loved playing valheim for the lighting and atmosphere (I am not one for combat portions 😹 just collecting materials😹) and this gives me that same feeling of being outside 💖 Thank you so much for sharing your work ❣️❣️❣️😻

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  • @crystal717@mastodon.social 2026-04-17 13:03

    @runevision@mastodon.gamedev.place very nice. I'd play this as is, as a walking simulator :) what game engine (if any?)

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  • @Numerfolt@kirche.social 2026-04-17 13:34

    @runevision@mastodon.gamedev.place Wow, that feels really good!

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  • @runevision@mastodon.gamedev.place looks gorgeous. And damn, that's some fast hiking 😜

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  • @peteriskrisjanis@toot.lv 2026-04-17 14:21

    @runevision@mastodon.gamedev.place this looks pretty nice 🙂

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  • @andrewblasco@masto.es 2026-04-17 14:23

    @runevision@mastodon.gamedev.place Wow, interesting!! 🤩🤩 What's the objective of the game? Can I move to that game to live there? 🤔

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  • @andoni@meetiko.org @andrewblasco@masto.es It's a game I'm developing in its early stages. There's nothing playable for the public I'm afraid. I have some more information about what the game is going to be about here: https://runevision.com/multimedia/thebigforest/

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  • @andoni@meetiko.org @andrewblasco@masto.es Right here is where I share progress most consistently. I don’t use a special hashtag but I’d say the majority of my posts is related to it in one way or another. I often use procgen or gamedev hashtags though.

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  • @jak2k@mastodontech.de 2026-04-17 14:24

    @runevision@mastodon.gamedev.place This looks so awesome!

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  • @Tama23@cathode.church 2026-04-17 14:52

    @runevision@mastodon.gamedev.place I'm just going to say, this space that you've developed looks absolutely gorgeous. I don't typically pay attention to the greenery as I'm walking around in video games, but watching your video has given me a sense of wonder and interest. It makes me feel like I'm actually wandering a park IRL, and that's a hard emotion to convey!

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  • @eighteyes@hachyderm.io 2026-04-17 17:26

    @runevision@mastodon.gamedev.place shortcuts cause erosion :D seriously though, this looks wonderful

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  • looks gorgeous! well done

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