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Joni Korpi

jonikorpi@mastodon.gamedev.place

<p>Finnish gamedev &amp; webdev. Posting about design, UI, art, procedural generation, audio synthesis &amp; everything else involved. I don&#39;t use AI.</p><p>Working on a tactics RPG. Announcing soon.</p>

Posts

  • Post #4488091

    If you saw a game described as &quot;a turn-based tactics battler&quot;, what would you imagine it to be like?

  • Post #4434239

    It is again #BandcampFriday (more money goes to artists) and a good day to nourish your local music library. It feels nice to own your music. This time around I&#39;ll recommend tiger &amp; water by aivi. https://aiviwave.bandcamp.com/album/tiger-water

  • Post #4011219

    Hell yeah, Scarlet Deer Inn is out. Embroidered sprites, banger trailer song. https://www.youtube.com/watch?v=0AlNT7rtnMY

  • Post #3641252

    Wife and I were pleased to finally hear this, and there must be a few other couples out there who will be too, so: Civilization VII has added hotseat multiplayer.

  • Post #3641251

    These 3 font foundries price licenses by amount of employees in your company. So no subscriptions, domain restrictions, or anxiety about how many “views” your product is getting. Simple and obvious, I love it. https://mass-driver.com/licensing https://www.arrowtype.com/licensing https://www.arcanetype.com/licensing What other foundries do this?

  • Post #3641250

    Starting a side project for the first time in ages: making a font using Fontra. It’s an extensive open-source editor built around variable fonts. https://fontra.xyz Not exactly the most intuitive app ever, but the €300 alternatives aren’t either. Fonts are hard. The first tutorial video here gives a good overview. https://docs.fontra.xyz/tutorials/

  • Post #3641249

    Neat thing I didn’t know about fonts: they use integers! Each glyph in Fontra uses a 1000x1000 canvas by default, but you can change it. At ~16x16 it feels like a fun little puzzle. Low-poly modelling with integer positions, but the vertices are actually cubic spline control points.

  • Post #3641248

    No idea what I’m doing but the overall shape of this glyph feels pretty neat. Maybe there’s something there if I can just redraw it with curves. “Now draw the rest of the owl” vibes….

  • Post #3424519

    Testing angular repetition + typography. Fun!

  • Post #1619740

    More people need to know about lit-html. (It’s not a framework or a web components thing.) https://lit.dev/docs/libraries/standalone-templates/ You get to render HTML like this: ``` render( html`&amp;lt;h1&amp;gt;Hello&amp;lt;/h1&amp;gt;`, document.body ) ``` and then to update it like this: ``` render( html`&amp;lt;h1&amp;gt;Hello &amp;lt;b&amp;gt;world&amp;lt;/b&amp;gt;&amp;lt;/h1&amp;gt;`, document.body ) ``` It takes care of all the diffing, patching, and memoizing. The performanc...

  • Post #1581055

    Just want it to be known that @ivory is a nice piece of software and I appreciate the care put into it. It starts and closes instantly, always runs silky smooth, never forgets UI state, follows OS human interface guidelines, uses sensible typography…. It just works.

  • Post #1488461

    This game’s not for me, but the demo was so well put together I wanted to post it, in the hopes that the right people see it. https://store.steampowered.com/app/1706510/Songs_of_Glimmerwick/

  • Post #1413025

    Some neat artwork I found browsing https://www.nga.gov/artwork-search. (Credits in alt texts.)

  • Post #1183613

    Wild the #Artemis2 streams are running perfectly smooth with 3.5M+ people watching. That’s a silly amount of bandwidth. https://youtube.com/watch?v=nfhDuOHMp0A

  • Post #1008272

    Might be slightly controversial to say, but I’ve started enjoying Mastodon more after accepting it as a social network mostly for neurodivergent people. It’s small and probably going to stay that way, but I honestly like having a place mostly just for us. It’s like the early internet again, but this time we know why we are the way we are.

  • Post #900020

    Lake waves slowly shaking spring ice apart. Not sure if it’ll survive the video compression, but the cracked edges glint prettily.

  • Post #824728

    spectacular terrain rendering bug #gamedev #screenshotsaturday