Elektrine lite

← Feed

Aras Pranckevičius

aras@mastodon.gamedev.place

<p>Programmer. Unity 2006-2021. Now Blender. Website at <a href="https://aras-p.info" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">aras-p.info</span><span class="invisible"></span></a> Admin of <a href="https://mastodon.gamedev.place" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">mastodon.gamedev.place</span><span class="invisible"></span></a></p>

Posts

  • Post #4482241

    &quot;GPU texture address mode collies&quot; meme continues to be my main achievement in life, I think.

  • Post #4051062

    A blast from the past! Six years ago me &amp;amp; my son made a realtime rendering demo &amp;quot;Black Hole&amp;quot; that somehow managed to get 1st place in a (small) Field-FX demoparty. I quite like the demo, but I am biased! Video: https://www.youtube.com/watch?v=v6ELbTS6lkI and blogpost: https://aras-p.info/blog/2020/07/26/Black-Hole-Demo/ and pouët page: https://www.pouet.net/prod.php?which=86463 :demoscene:

  • Post #3858914

    RE: https://mastodon.social/@Blender/116919208002120819 So while I’m away on a road trip through Europe… :blender: 5.2 LTS got shipped! Lots of goodies there, including some video sequencer stuffs as well.

  • Post #3645802

    Someone else pointed at this: for all the &quot;massive testing, production-ready, blah blop&quot; talk that Unity does, they also ship pieces of code like this. This is from Unity IAP package, new stable version (5.4.0) shipped last week. Count the number of opening &amp; closing curly braces :)

  • Post #2457715

    Sebastian Aaltonen finally finished his &amp;quot;No Graphics API&amp;quot; blog post! Which ends with a graphics API of course :) But it is like 150 lines of &amp;quot;API surface&amp;quot;. Pretty cool. https://www.sebastianaaltonen.com/blog/no-graphics-api

  • Post #2371615

    All slides from the excellent Graphics Programming Conference 2025 conference are up! https://graphicsprogrammingconference.com/archive/2025/ #gpc2025

  • Post #2134335

    There’s a known rule that every 3D code that works has an even number of axis sign errors. New rule: every image processing code that works has an even number of errors where width is confused with height.

  • Post #1944145

    Videos from the most excellent Graphics Programming Conference 2025 are up! https://youtube.com/playlist?list=PLLaly9x9rqjukjdrNGwXgDboiMi9Ko_6e&amp;amp;si=xGy00b9cu3pGFdfn #gpc2025

  • Post #1896586

    Neat: SmolSharp, a way to (mis)use C# native AOT compilation to produce very small executables. There&amp;#39;s a C# OpenGL water rendering demo in under 8 kilobytes. https://github.com/ascpixi/smolsharp

  • Post #1850037

    Speaking of Amiga, &amp;quot;Second Nature&amp;quot; demo writeup by @gigabates: https://blog.grahambates.com/posts/second-nature/

  • Post #1373859

    22 years later, I made a &amp;quot;remaster&amp;quot; of our old demo Syntonic Dentiforms. Now on Windows, Linux, Mac and Web, with cleaned up source code and ported from ancient closed source libraries (D3DX, etc.) to sokol_gfx, sokol_audio, stb_vorbis (they are nice!). Here&amp;#39;s a blog post: https://aras-p.info/blog/2026/04/13/Syntonic-Dentiforms-redux/ :demoscene: #demoscene

  • Post #741463

    My first reaction to DLSS5 can be summarized as “🤮”. So now this completely discards artistic intent, and replaces all game characters with fake instagram influencers? Is it just me? https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/

  • Post #729069

    This morning is for reflection

  • Post #729068

    Oy! @benthroop&amp;#39;s upcoming The Free Shepherd game has a new short! Excite! https://www.youtube.com/shorts/GP50oPnnR34

  • Post #729065

    Oy! @zeux talks about meshoptimizer on wookash podcast! https://www.youtube.com/watch?v=KtxiuFe83Hg Great run down of all the topics there.