Post #2134335
2026-05-05 18:27 UTC
There’s a known rule that every 3D code that works has an even number of axis sign errors.
New rule: every image processing code that works has an even number of errors where width is confused with height.
Replies (2)
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@SonnyBonds@mastodon.gamedev.place 2026-05-05 18:38
@aras@mastodon.gamedev.place Or even number of mistaken RGBA and BGRA switches.
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@zeux@mastodon.gamedev.place 2026-05-05 19:27
@aras@mastodon.gamedev.place The beauty of 3D is that the equivalent problem to w/h swapping is “getting coordinate system wrong”, for which there are 24 possibilities and any number of errors could cancel each other!