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unconed

@unconed@mstdn.io
  • Open on mstdn.io

machine yearning

0 Followers
0 Following
20 Posts
Joined October 09, 2019
Web:
https://acko.net/
Github:
https://github.com/unconed/

Posts

Open post
unconed
unconed @unconed@mstdn.io · Nov 25, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

New Use.GPU release (0.18) with:
- order-independent transparency (WBOIT)
- improved dolly zoom to full orthographic, with support for SSAO and other post-fx
- rewritten quad-tree map tile renderer with arc labels

Docs and demos at:
https://usegpu.live

Your browser does not support the video tag.
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Open post
unconed
unconed @unconed@mstdn.io · Nov 12, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

@tojiro@mastodon.social Have you done any additional work on WebXR + WebGPU?

In particular was wondering about:

- depth24plus as the depth format ... I use depth32float with reverse Z everywhere. The guidelines suggest the depth buffer should be accurate for the given projection matrix, so is reverse Z off the table?

- having to create new texture views, view descriptors, color attachments for every single frame seems terrible from a GC point of view? I usually manage all these statically.

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Open post
unconed
unconed @unconed@mstdn.io · Sep 21, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

Oh yeah, Use.GPU now has this sweet black hole raytracer:
https://usegpu.live/demo/rtt/black-hole

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Open post
unconed
unconed @unconed@mstdn.io · Jun 29, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

Architectural-style outlines with MSAA... turns out just doing edge detection at the sample level and then doing a resolve + dilate works a treat.

Will be in the upcoming 0.16 release of Use.GPU, with the normal/depth pre-pass now multisampled.

WGSL:
https://gitlab.com/unconed/use.gpu/-/tree/master/packages/wgsl/wgsl/outline?ref_type=heads

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Open post
unconed
unconed @unconed@mstdn.io · Jun 28, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io
Replying to @unconed@mstdn.io
Dug it out of deep storage, it was Frameranger by CNCD/Fairlight. Some good old mecha-spider racecar robot action. https://directtovideo.wordpress.com/2009/11/13/deferred-rendering-in-frameranger/ Not directly applicable, but it's great to re-read these early deferred rendering challenges.
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Open post
unconed
unconed @unconed@mstdn.io · Jun 28, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

Fun discovery: it's possible to detect multisampled edges very precisely just by checking if the depth samples are planar.

If you weigh the MSAA sample offsets, you can get directional sensitivity even.

I vaguely remember similar demoscene-experiments from the late 2000s adding AA to a GBuffer based on a multisampled depth pre-pass, but never saw any decent write up about it.

Anyone know of anything similar?

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Open post
unconed
unconed @unconed@mstdn.io · May 20, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io
Replying to @unconed@mstdn.io
Demos: https://usegpu.live/demo/plot/tubes Docs: https://usegpu.live/
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Open post
unconed
unconed @unconed@mstdn.io · May 20, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

Use.GPU 0.15 is out!

Highlights:
- Shaded lines and point clouds
- Narrow and wide (>90º) spot lights with hemispherical shadow maps
- Improved GLTF `.bin` loader for packed/inline textures

Also finally rendered a Sponza atrium.

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Open post
unconed
unconed @unconed@mstdn.io · Apr 30, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

@datn@xoxo.zone Uh, if people are directing their ire to the wrong group, and making them into a stereotype they're not, that is actually their burden to fix.

The question is why they believe men in tech are uniformly "bros" and the answer is that it's the news media that has had a vendetta against tech for a decade or so and refuses to make the distinction clearly.

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Open post
unconed
unconed @unconed@mstdn.io · Mar 26, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

@dneto@mastodon.gamedev.place I deliberately phrased it so as not be an accusation, if you reread it.

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Open post
unconed
unconed @unconed@mstdn.io · Mar 25, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io
Replying to @unconed@mstdn.io
@dneto@mastodon.gamedev.place In my experience, accusations about rank hypocrisy usually seem accompanied by a lack of awareness of what's been going on without filtering it through the consensus manufacturing machine.
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Open post
unconed
unconed @unconed@mstdn.io · Mar 25, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

@dneto@mastodon.gamedev.place Then I suppose I can find these people also upset that e.g. Uschi bought Pfizer shots over SMS?

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Open post
unconed
unconed @unconed@mstdn.io · Mar 25, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

I know this is mastodon but I seriously gotta wonder if the people sharing the group chat news are upset that officials are using unofficial channels to coordinate, or whether they are upset that the wrong team of officials is doing that.

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Open post
unconed
unconed @unconed@mstdn.io · Mar 24, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

New Use.GPU release:

- 🔍dramatic inspector viewing upgrades
- 🌥️a modern ambient-occlusion (SSAO/GTAO) implementation
- 🖼️revised render pass infrastructure
- ℹ️expanded shader generation for bind groups
- 🌴more generated WGSL struct types

Full write up here:
https://acko.net/blog/occlusion-with-bells-on/

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Open post
unconed
unconed @unconed@mstdn.io · Mar 19, 2025
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

Use.GPU 0.14 release candidate is up on Gitlab, featuring a refactor render pass infra, to enable a very clean impl of GTAO.

It has overscan at the screen edges for edge-to-edge coverage of shadows, and temporal reprojection. To use it you just turn on the SSAO flag.

This release also improves the ways render passes are composable without requiring the dev/user to wire it all up... often there is only one correct way to do it anyway.

Working on a write up, and will release 0.14 final soon.

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Open post
unconed
unconed @unconed@mstdn.io · Dec 19, 2024
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

simple existential software razor:

Would the problem you're trying to solve still exist if computers didn't exist? If not, it's not actually solving a real problem.

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Open post
unconed
unconed @unconed@mstdn.io · Nov 22, 2024
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

@pluralistic@mamot.fr This post calls notable people "hatchet men" and a new agency "absurd" and "dangerous" right off the bat, while praising peer review and continuous critique.

It doesn't add up, the entire argument is self-defeating. You can't defend expertise by stating that institutions are infallible and that it's wrong for new entrants with a track record of success to question them.

It's just Doctorow word salad.

mamot.fr

Cory Doctorow (@pluralistic@mamot.fr) - Mamot - Le Mastodon de La Quadrature du Net

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Open post
unconed
unconed @unconed@mstdn.io · Oct 18, 2024
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

If this is true, it is very disturbing:
https://www.arkmedic.info/p/would-you-like-plasmids-with-that

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Open post
unconed
unconed @unconed@mstdn.io · Oct 02, 2024
unconed
@unconed@mstdn.io

machine yearning

mstdn.io

Met with the WESL group and put together a slide deck with all the shader composition I'm doing in Use.GPU.

Like printf'ing debug geometry from a compute shader:

Slides (60MB):
http://acko.net/files/use-gpu-12/use.gpu-wesl-export.pdf

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Open post
unconed
unconed @unconed@mstdn.io · Jan 17, 2023
unconed
@unconed@mstdn.io

machine yearning

mstdn.io
Replying to @SallyStrange@eldritch.cafe
@SallyStrange "Judge people by the content of their character, not their skin." was his message. And here you are, generalizing white people while fashioning yourself as morally superior. This is why people who pay attention realize that BLM actually stands for "Black lives matter... more".
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