its crazy how much of the design of Apple's App Store (and also Google Play Store too I assume, but i dont use that) is designed to encourage actively user hostile applications:
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you have to pay $99/yr continuously to even have your apps exist on people's phones, making it uneconomical for people to release free, or even one time purchase, useful apps, encouraging developers to extract reoccurring rent from users even when there's no actual new value being provided
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applications are always automatically updated with no downgrade options, so if an app goes from being a free, useful tool, to a mandatory, £4.99 a week subscription, you are SOL
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one time purchase apps are discouraged compared to subscription apps as the up front cost is presented immediately on the store, side by side with many 'free' apps, which are permitted to do nothing but show a subscription wall, at which point sunk cost fallacy because the user has already downloaded the app (or even been given the chance to use it for a bit)
(-ish)