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superfunc

@superfunc@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

video games @ yoyogigames
lapsed PLT dilettante

· interested in perf stuff, custom engines
· made Gun Trails for playdate (https://play.date/games/gun-trails/)
· prev: playstation, nvidia, netflix, disney, pixar

0 Followers
0 Following
9 Posts
Joined November 07, 2022
Ping:
Los Angeles / Tokyo

Posts

Open post
superfunc
superfunc @superfunc@mastodon.gamedev.place · Jul 30, 2026
superfunc
@superfunc@mastodon.gamedev.place

video games @ yoyogigames lapsed PLT dilettante · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · prev: playstation, nvidia, netflix, disney, pixar

mastodon.gamedev.place

people are really out here developing an affection for a parasite because it

  • told them they are good and smart
  • told them they didnt need to write tests anymore

lmao

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Open post
superfunc
superfunc @superfunc@mastodon.gamedev.place · May 05, 2026
superfunc
@superfunc@mastodon.gamedev.place

video games @ yoyogigames lapsed PLT dilettante · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · prev: playstation, nvidia, netflix, disney, pixar

mastodon.gamedev.place
Replying to @TomF@mastodon.gamedev.place
@TomF@mastodon.gamedev.place casually just reminding me of my unreachable dream cars haha
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Open post
superfunc
superfunc @superfunc@mastodon.gamedev.place · May 03, 2026
superfunc
@superfunc@mastodon.gamedev.place

video games @ yoyogigames lapsed PLT dilettante · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · prev: playstation, nvidia, netflix, disney, pixar

mastodon.gamedev.place

RE: @soph@grrl.me

lmao, lol

grrl.me

Sophia J. Turner: "It's been time to get off of vscode for a while, …" - grrl.me

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Open post
superfunc
superfunc @superfunc@mastodon.gamedev.place · May 01, 2026
superfunc
@superfunc@mastodon.gamedev.place

video games @ yoyogigames lapsed PLT dilettante · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · prev: playstation, nvidia, netflix, disney, pixar

mastodon.gamedev.place
Replying to @enhancedscurry@mastodon.social
@enhancedscurry I figured, looks like a really cool piece of work! I was just tickled at it being released from msft and probably not working under msvc (totally understand though, my codebase gave up on it a while ago to use clang/gcc extensions as well like __cleanup)
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Open post
superfunc
superfunc @superfunc@mastodon.gamedev.place · May 01, 2026
superfunc
@superfunc@mastodon.gamedev.place

video games @ yoyogigames lapsed PLT dilettante · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · prev: playstation, nvidia, netflix, disney, pixar

mastodon.gamedev.place
Replying to @enhancedscurry@mastodon.social
@enhancedscurry does this compile under msvc?
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Open post
superfunc
superfunc @superfunc@mastodon.gamedev.place · Apr 28, 2026
superfunc
@superfunc@mastodon.gamedev.place

video games @ yoyogigames lapsed PLT dilettante · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · prev: playstation, nvidia, netflix, disney, pixar

mastodon.gamedev.place
Replying to @soph@grrl.me
@soph@grrl.me you're not alone, Sophia. its really hard seeing the cognitive dissonance in people I really respect and cherish as well. appreciate your willingness to speak up
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Open post
superfunc
superfunc @superfunc@mastodon.gamedev.place · Apr 27, 2026
superfunc
@superfunc@mastodon.gamedev.place

video games @ yoyogigames lapsed PLT dilettante · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · prev: playstation, nvidia, netflix, disney, pixar

mastodon.gamedev.place
Replying to @deech@mastodon.social
@deech@mastodon.social "well run out of money or get consumed by a megacorp before we have to debug, dont worry"
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Open post
superfunc
superfunc @superfunc@mastodon.gamedev.place · Apr 27, 2026
superfunc
@superfunc@mastodon.gamedev.place

video games @ yoyogigames lapsed PLT dilettante · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · prev: playstation, nvidia, netflix, disney, pixar

mastodon.gamedev.place
Replying to @superfunc@mastodon.gamedev.place
moreover, good systems are often not huge in terms of LOC, and even when they are, that code has been layered in over decades, with a wealth of in house knowledge spread across the engineers. adding thousands of lines per day feels like a good way to exponentially reduce the debuggability of a system, and the sanity of the remaining engineers
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Open post
superfunc
superfunc @superfunc@mastodon.gamedev.place · Apr 27, 2026
superfunc
@superfunc@mastodon.gamedev.place

video games @ yoyogigames lapsed PLT dilettante · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · prev: playstation, nvidia, netflix, disney, pixar

mastodon.gamedev.place

RE: @jneen@unstable.systems

this is well put, getting at a core engineering issue with the tech at play here

we need _more_ diligence from engineers, not less. we need _more_
clarity, insight and debuggability into the systems we build, not less. removing first hand understanding of how a system works greatly reduces our ability to fix the inevitable issues. trading these qualities for perceived productivity is a thing I'd expect management to want, but not something I'd expect engineers to desire.

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