Number 2 on popular upcoming. Release in 2 hours.
Feeling very, very restless right now.
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026.
Day job: Web and software developer, working freelance since 2009.
Based in 🇩🇰 and owned by 2 🐱
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
Continuation of the space logistics manager game prototype. I decided to jump from #godot to electron, seeing it's so UI heavy. I am very, very slowly working towards a minimal game loop.
#screenshotsaturday #gamedev #indiegame #indiedev
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
In just one week my game is releasing. I'm going to be as open as I can about the release, starting with the current wishlist count: 8299. That's from 5 years of having a "coming soon" page on Steam. Most days have been 0-3 wishlists, with just a few outliers of 100+ (mostly youtube coverage). So generally a pretty bad performance. I don't have high expectations.
#gamedev #indiegame #indiedev
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
@ivan_achlaqullah@ohai.social I played EVE many years ago, until other players drove me away 😄
And while this game will have pirates (but no real combat), encounters will be much more forgiving than EVE ever was.
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
This is a screen mockup for a new prototype I'm working on. The basic idea is Football Manager, but instead of being in charge of a football club, you're managing an independent logistics company - in space!
(I did say mockup, but what you see is actually fully implemented in Godot. About 20 hours of work to get to this point.)
#screenshotsaturday #godot #gamedev #indiedev
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
In only two weeks my first game is releasing. It's a chill factory builder game that I designed specifically for newcomers to the factory/automation genre. Or anyone just wanting a cozy-ish, stress-free factory game experience, really.
Help a fellow hopeful dev out (wishlist) ➡️ https://store.steampowered.com/app/1475310/Factory_Magnate/
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
I spent 5 years making my first real game. It's a bite-sized and pretty chill factory builder with objectives guiding you all the way to the end.
Grant me a wishlist if you want to help out. I could really use a big push these last 21 days before release.
Link: https://store.steampowered.com/app/1475310/Factory_Magnate/
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
Sim City 2000 inspired prototype. #madewithgodot of course
#gamedev #indiedev
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
As of today, it's official. My first game is going to release on April 28th.
I will be pushing it every now and then during the next couple of weeks, and I apologize in advance if it gets annoying. But I have practically zero following, so I must do what little I can to spread the word.
https://store.steampowered.com/news/app/1475310/view/506231599886500976
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱
Solo indie dev, working under the "studio" name Rising Tail. Been programming for 25+ years, but can't draw anything! So I make 2D top-down games using
Godot. My first game is releasing on Steam April 28, 2026. Day job: Web and software developer, working freelance since 2009. Based in 🇩🇰 and owned by 2 🐱