@TomF@mastodon.gamedev.place On that note, also like John Ousterhout's "Always measure one level deeper", https://al.radbox.org/doi/10.1145/3213770
"If you want to understand the performance of a system at a particular level, you must measure not just that level but also the next level deeper. That is, measure the underlying factors that contribute to the performance at the higher level."