#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user.
Systems to serve humans. #NoAI
Posts
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
Looking for an obscure game:
- Worms-like (turn based deathmatch);
- 3D;
- Deformable heightmap terrain;
- Played somewhere in late 2000s/early 2010s;
- Very low production value;
- Likely official modding support, probably involving OBJ model files.
I'd rather not use the centralized forum platform where #TipOfMyTongue exists.
Also accepting hashtag suggestions if I'm missing any useful ones.
I remember it having different characters/buildings, one of them looked like one of those Hoth turrets from star wars, the truncated cone with a flatish disc on top where the gun is. Unclear if it was a mod or I'm just dreaming that though.
Have a nice week!
Edited due to typo, it was 1am sorry lol
Edit2: probably enough boosts, it's exceedingly likely it's Scorched3D.
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI
#Brazillian game developer, orbits around tooling, frameworking, and tech art. #Linux user. Systems to serve humans. #NoAI