I make games for other people. I don't represent my employer.
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Fun story about a non-gamer going for a Tetris world record.
> "It's funny," I told Flewin. "We have an old Nintendo Game Boy floating around the house, and Tetris is the only game we own. My wife will sometimes dig it out to play on airplanes and long car rides. She's weirdly good at it. She can get 500 or 600 lines, no problem."
> ...the world record for Game Boy Tetris is 327 lines...
'Bizarro World' - The Boston Globe
https://archive.boston.com/news/globe/magazine/articles/2007/08/19/bizarro_world/
#Tetris #Games
Incredible stories from the early British gamedev scene from Charles Cecil on Designer Notes 93 including corporate treachery and shady figures.
https://www.idlethumbs.net/designernotes/episodes/charles-cecil-part-1
Also at 1:35:15, they get into philosophy of adventure puzzle design which includes Charles' writing workflow: write story and puzzles in separate documents so he can adjust their timing to line up their climaxes (he views making them coincide as the height of design).
Really cool details pop out after stitching together Artemis photos of Earth.
https://m.youtube.com/watch?v=OdO_g1S_MBU&t=412s
@Mastokarl It doesn't sound like a special case. In the context of recruiting he said:
"They're going to make a few hundred thousand dollars a year, their base pay," Huang said of engineers. "I'm going to give them probably half of that on top of it as tokens so that they could be amplified 10X... It is now one of the recruiting tools in Silicon Valley: How many tokens comes along with my job?"
https://www.businessinsider.com/jensen-huang-500k-engineers-250k-ai-tokens-nvidia-compute-2026-3
Method from the article:
Jon Foreman: I started by drawing a square in the sand, then placed the largest stones in either corner, then slowly worked my way down. It's one of those works that gets slower the further you get into the piece, covering less space with each placement. I’ve worked on a similar piece in the past but wanted to scale it up, it's also nice to recreate works in one uniform colour to see the differences.
Ubisoft Halifax lead programmer Jon Huffman has described the decision as a "huge relief" adding that almost 74% of staff voted in favour of forming a union. This includes staff from the firm's programming, production, design, art and R&D departments.
@erwinrossen@mas.to @jeffowski@mastodon.world
“You’re talking about AI electricity consumption potentially being half a percent of global electricity consumption by 2027,” de Vries tells The Verge. “I think that’s a pretty significant number.”
A recent report by the International Energy Agency offered similar estimates,
(Those quotes are from your first article.)
@foo@fosstodon.org @NanoRaptor@bitbang.social But don't worry, their new WorkPod Pro desk solution has a perfect spot for it* and makes cable management magical!
- May not be compatible with future models.