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GlaireDaggers

@glairedaggers@peoplemaking.games
  • Open on peoplemaking.games

Hi, I'm Hazel (or Glaire lol)
Tech & VFX artist, previously SpryFox/Netflix
Trans girlflux, bi, autistic, just generally gay & nerdy as hell

637 Followers
304 Following
13 Posts
Joined November 18, 2022
Pronouns:
She/They
Bluesky:
https://bsky.app/profile/glairedaggers.bsky.social
Tumblr:
glairedaggers-art.tumblr.com

Posts

Open post
glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · May 03, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Decided it's in a "probably good enough" state to release the code :)

Git LFS locking plugin for Godot!

https://gitlab.com/critchancestudios/godot-lfs-locking

#indiegamedev #programming #git #godot

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · May 02, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games
Replying to @brody@peoplemaking.games
@brody@peoplemaking.games Yeah honestly I wasn't even going to have the "locked files" list until I realized that basically zero git UI clients support it for some reason
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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · May 02, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Adding a window to my Git LFS locking plugin which shows you a list of all files you have locked.

From here, you can unlock individual files, or unlock all of them at once.

#gamedev #godot #git #programming

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peoplemaking.games

People Making Games

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · May 01, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Working on a git LFS locking plugin for Godot, allowing you to view the lock state of files (including who has a given file locked) & lock/unlock assets right from the file system dock in the editor.

#gamedev #godot #git #programming

peoplemaking.games

People Making Games

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · Apr 27, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Been working on a "Godot Ability Framework" addon for a bit - basically a framework for Godot that's heavily inspired by Unreal's GAS!

#gamedev #godot

https://gitlab.com/critchancestudios/godot_ability_framework

peoplemaking.games

People Making Games

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · Mar 28, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Alright, implemented audio buses (SFX, Music, Ambient, VO, etc) & tied their volumes to cvars (which are also now being saved to & loaded from config file), and also implemented reverb zone entities so you can define spherical reverb zones in the map.

I think next is working on the VFX system!

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · Mar 28, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Adding sound support to my game engine via SoLoud ^^

#gamedev #gameengine #fps #revolverengine

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peoplemaking.games

People Making Games

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · Mar 15, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

.... okay so Quake source ports don't seem to handle this very well either. welp.

(screenshot from Vinny's Quake Brutalist Jam stream)

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · Mar 15, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

.... okay so visiting the tree recursively & having each face be a separate draw call was not good for performance. like 20 FPS in render doc, sheesh.

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · Mar 15, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Hm, starting to think I might need to totally rearchitect the rendering code in Revolver to properly support sorting between entities and map geometry...

Right now it follows a pretty strict order:
- All opaque map geometry is drawn
- All opaque entity mesh parts are drawn
- All transparent map geometry is drawn
- All transparent entity mesh parts are drawn

But this doesn't really handle transparency sorting very well.

Wondering if maybe what I should be doing instead is something like visiting nodes of the BSP tree, rendering children of each node based on camera pos & when I encounter a leaf node I draw each entity that intersects that leaf.

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · Mar 14, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Working on a retro FPS game engine: "Revolver Engine"

C++, built on SDL3, uses Quake 2 BSPs, and using FLECS for entity component system

https://gitlab.com/critchancestudios/revolverengine

#gamedev #gameengine #revolverengine

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GlaireDaggers @glairedaggers@peoplemaking.games · Jan 11, 2026
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Progress on Crucible3D: It can now draw triangles! 🎉

#programming #vulkan #crucible3d #gamedev

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glairedaggers
GlaireDaggers @glairedaggers@peoplemaking.games · Dec 26, 2025
GlaireDaggers
@glairedaggers@peoplemaking.games

Hi, I'm Hazel (or Glaire lol) Tech & VFX artist, previously SpryFox/Netflix Trans girlflux, bi, autistic, just generally gay & nerdy as hell

peoplemaking.games

Figured I'd dust off this account and talk about this here:

I've put up a work-in-progress *spec* for a graphics abstraction layer, which I'm currently calling Crucible 3D, up on Codeberg.

https://codeberg.org/GlaireDaggers/Crucible3D

The idea is an abstraction layer which is heavily inspired by SDL_GPU as well as taking cues from the "No Graphics Library" blog post I've seen making the rounds lately.

No working implementation yet, but I'm currently working on an initial Vulkan implementation, with a D3D12 implementation to follow later.

#programming #opensource

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