#b3d is nothing alike what i used 5 years ago regarding video editing! it just takes the time to setup a UI that makes it easy to work, including running #python on every frame
#editing #video #libre #tool #ui
algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot!
working @polymorphcool@mastodon.gamedev.place
Posts
starting to work on an IK system for the feet, controlled by animations for a #character.
first result are ok, just a bit weird to move the whole armature and not just the hips to ensure foot contact (i didn't find a way to copy the transform of a #node3d onto a specific bone)
#indiedev #locomotion #godot #dev #raycasting #math #makhana
@Yakkafo@mastodon.gamedev.place
Good luck to "Beware of the cartographer", in official competition @ #AMaze2026!
#indiedev #TohuBohuGames #2d
simple hierarchical system to animate attached items (the yellow balls): the first item is attached to a bone, all the other ones keep the distance with the previous one
#gdscript #animation #indiedev #procedural #godotengine #makhana