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Çois

@frankiezafe@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot!
working @polymorphcool@mastodon.gamedev.place

64 Followers
77 Following
26 Posts
Joined August 06, 2025
site:
http://frankiezafe.org
itch.io:
https://frankiezafe.itch.io/
gitlab:
https://gitlab.com/frankiezafe/

Posts

Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 27, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place

#b3d is nothing alike what i used 5 years ago regarding video editing! it just takes the time to setup a UI that makes it easy to work, including running #python on every frame
#editing #video #libre #tool #ui

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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 26, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place

starting to work on an IK system for the feet, controlled by animations for a #character.
first result are ok, just a bit weird to move the whole armature and not just the hips to ensure foot contact (i didn't find a way to copy the transform of a #node3d onto a specific bone)
#indiedev #locomotion #godot #dev #raycasting #math #makhana

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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 15, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place

@Yakkafo@mastodon.gamedev.place
Good luck to "Beware of the cartographer", in official competition @ #AMaze2026!
#indiedev #TohuBohuGames #2d

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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 13, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place

same #shader than previous one
float _reinjection = 0.65;

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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 13, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place

playing with backbuffer and backcamera in #shader #editor #app
float _reinjection = 0.3;

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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 10, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @YoSoyFreeman@mastodon.gamedev.place
@YoSoyFreeman@mastodon.gamedev.place @Niwl@mastodon.gamedev.place oooooooh, nice!
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 10, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @YoSoyFreeman@mastodon.gamedev.place
@YoSoyFreeman@mastodon.gamedev.place @Niwl@mastodon.gamedev.place ok, got it, now i understand how to approach your shader. with polar coordinates, i could even generate UV coordinates ┗ᑕ♡𐃬♡ᑐ┛
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 10, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @frankiezafe@mastodon.gamedev.place
@YoSoyFreeman@mastodon.gamedev.place @Niwl@mastodon.gamedev.place a shape like this, M&M's like, or weirder (not symetrical)
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 10, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @YoSoyFreeman@mastodon.gamedev.place
@YoSoyFreeman@mastodon.gamedev.place @Niwl@mastodon.gamedev.place in our game, there's no ground => i was thinking ellipsoidal to keep a difference between zenith, horizon and -zenith, and ensure continuity when the sun is below the XZ plane
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 10, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @YoSoyFreeman@mastodon.gamedev.place
@YoSoyFreeman@mastodon.gamedev.place @Niwl@mastodon.gamedev.place thanks a lot for the fast reply! i'm rushing for @amazefest@bird.makeup next week -> i'll come back to you after that
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 10, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @frankiezafe@mastodon.gamedev.place
@Niwl@mastodon.gamedev.place @YoSoyFreeman@mastodon.gamedev.place after running it, i have a question: i need to remove the ground part and adjust the shader to simulate a ellipsoidal space, more than an hemispherical one. any clue on the best way to approach this? i naively removed the "if (hits_ground) {", but that was not very successful...
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 10, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @Niwl@mastodon.gamedev.place
@Niwl@mastodon.gamedev.place @YoSoyFreeman@mastodon.gamedev.place great asset! thanks a lot
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 06, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @yhancik@thereisno.computer
@yhancik@thereisno.computer juste, j'avais vu passer! je regarde de plus près
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 05, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @yhancik@thereisno.computer
@yhancik oh! il y a aussi un event livecoding?
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 05, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @toplap_rennes@social.toplap.org
@toplap_rennes @azkyll @Lime super cool! est+ce qu'il est possible de suivre en ligne?
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · May 04, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place

simple hierarchical system to animate attached items (the yellow balls): the first item is attached to a bone, all the other ones keep the distance with the previous one
#gdscript #animation #indiedev #procedural #godotengine #makhana

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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Apr 30, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @raphael@post.lurk.org
@raphael ´눈𓇹눈` too far to attend...
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Apr 27, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place

first draft of a #material with custom #fog distance, colors and light reaction, interpolating from a classical textured material
#godotengine #shader #depth #glsl

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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Mar 21, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @yora@mastodon.gamedev.place
@yora if it's not possible via preferences, i'd suggest doing a python script that deal with this after import. you could use a naming convention to modify only this set of texture. to find the path to the texture and their paramters, go to the outliner panel and choose the mode "data API", from there it will be clear how to loop over the textures.
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Mar 20, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @liblast@mastodon.gamedev.place
@liblast@mastodon.gamedev.place definitively elegant ⊱꒰꒩ ᜂ ꒩꒱⊰
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Mar 19, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @liblast@mastodon.gamedev.place
@liblast@mastodon.gamedev.place very elegant solution! does the loop become detectable at some point?
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Jan 26, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @leondenise@mastodon.gamedev.place
@leondenise@mastodon.gamedev.place ok! pro level, the place seems cool too
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Jan 26, 2026
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @leondenise@mastodon.gamedev.place
@leondenise@mastodon.gamedev.place great install! would love to see it. what kind of rig did you use? 11vps is a lot of pixels to stream from one computer...
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Dec 31, 2025
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @konstantinosd@mastodon.gamedev.place
@konstantinosd@mastodon.gamedev.place sooo good! and it's so good to use a non-standrad UI to navigate the ship
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Dec 12, 2025
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @optozorax@mathstodon.xyz
@optozorax@mathstodon.xyz thanks a lot for this! it's a bright light in my day, and it's comforting to stumble on people who are intellectually honest and accurate
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Open post
frankiezafe
Çois @frankiezafe@mastodon.gamedev.place · Aug 14, 2025
Çois
@frankiezafe@mastodon.gamedev.place

algorithmician in #bxls - fan of #godot since 2018, lead dev in #unreal 23/26, now back to godot! working @polymorphcool

mastodon.gamedev.place
Replying to @sheepfilms@mastodon.social
@sheepfilms@mastodon.social bravo! i didin't see it coming
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