He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
Posts
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
Its funny how Disney credits Hercules with putting "put the glad- in gladiator" when his mother Hera may have actually have put the her- in hero. It would have meant something like "defender" at the time.
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙
He/him. Technical artist in video game industry specialising in materials and shaders, academic, & forever DM. Musings on games, tech, and D&D. No AI. ❤️💜💙