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BadComputer

@badcomputer@mastodon.gamedev.place
mastodon 4.6.6
  • Open on mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

52 Followers
17 Following
22 Posts
Joined October 20, 2025
Homepage:
https://badcomputer0.itch.io/
Bluesky:
https://bsky.app/profile/badcomputer.bsky.social
X:
https://x.com/badcomputer0
Pixel Art Account:
https://mastodon.art/@helpcomputer0

Posts

Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Jul 29, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place
With some space left on the ROM I've added a ship to the title screen and some other nice surprises throughout the game. #mastersystem #homebrew
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badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Jul 17, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

Working on more various pixel art for the cut scenes. 🌍 #mastersystem #homebrew

mastodon.gamedev.place

Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Jul 11, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

Working on some artwork for Razing Core. #mastersystem #homebrew

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mastodon.gamedev.place

Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Jul 09, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

RE: @badcomputer@mastodon.gamedev.place

The final boss is done! 🥳 I'm now working on the outro/credits, and of course after that begins play testing.

#mastersystem #homebrew

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Jun 24, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

Now working on the final boss! ✍️

(this one is another guy from the game)

#mastersystem #homebrew

mastodon.gamedev.place

Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Jun 18, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

RE: @badcomputer@mastodon.gamedev.place

I'm working hard on finishing Razing Core, but sorry for the lack of updates. I'm now approaching the end, currently working on the stage 6 boss, and then the final stage! 🫡

The ROM size is now 4mbit (512Kbyte), I hope it will fit the finished game.

#mastersystem #homebrew

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Jun 04, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place
Replying to @doragasu@mastodon.sdf.org
@doragasu@mastodon.sdf.org Thank you!
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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Jun 03, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

RE: @badcomputer@mastodon.gamedev.place

I've finished the background for stage 6, now to begin designing the enemies.

Making stages gets quicker since a lot of the enemy mechanics already exist, but creating unique combinations and enjoyable flow is the hard part.

#mastersystem #homebrew

mastodon.gamedev.place

BadComputer: "This week I've been working on the core (melee) w…" - Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · May 28, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

RE: @badcomputer@mastodon.gamedev.place

I'm currently finishing off stage 5 (of 7). I will also be adding a caravan stage after the story stages are done.

A lot of improvements in performance too. If you tried the alpha demo you will notice them for sure.

#mastersystem #homebrew

mastodon.gamedev.place

BadComputer: "This week I've been working on the core (melee) w…" - Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · May 18, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

RE: @badcomputer@mastodon.gamedev.place

I'm still developing another game, but if anyone would like to create Retro Achievements for Frontier Force then I'd be happy to help where I can.

There's already a page for it here: https://retroachievements.org/game/33779

mastodon.gamedev.place

BadComputer: "Frontier Force for SEGA Master System is availabl…" - Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · May 14, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

This week I've been working on the core (melee) weapon. It's now limited use and gives a score bonus for destroying an enemy. It feels more balanced but satisfying to use I think.

#mastersystem #homebrew

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mastodon.gamedev.place

Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · May 08, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

RE: @badcomputer@mastodon.gamedev.place

The last week has been spent replacing calculations for tables in hot paths that weren't needed now that a lot enemy behaviour is set. I also refactored collisions a little.

Slowly it's getting there.

Have a good weekend! ☀️

#mastersystem #homebrew

mastodon.gamedev.place

BadComputer: "In Razing Core the player's hit box is represente…" - Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · May 03, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

In Razing Core the player's hit box is represented by the orange cockpit to make it clear.

One other way I found to make the hits feel more fair was to keep the bullet and player on screen for a few frames to make it clear.

#mastersystem #homebrew

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mastodon.gamedev.place

Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Apr 28, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

Road Fighter won the SMS Power coding competition! Thanks again to Chirinea for teaming up. There were a lot of great entries this year.

https://www.smspower.org/Competitions/Coding-2026

Now we have to think of something for next year.

#mastersystem #homebrew

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badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Apr 22, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

Found this little guy in the background escaping my path of destruction in Power Strike 2 (Stage 7) on the Sega Master System. Lovely little detail for an 8-bit shmup!

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Apr 21, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

In Frontier Force using different weapons is an important mechanic to learn but is only documented in the manual. Some people found it difficult for this reason.

In Razing Core I'll attempt to explain everything in-game to make things easier.

#homebrew #mastersystem

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mastodon.gamedev.place

Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Apr 18, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

RE: @badcomputer@mastodon.gamedev.place

Stage 5 progress has been fast despite the challenges. It has the most variety in one stage with various switching of the palette and tiles.

It made me wonder how big a continuous stage could be with the right planning. Perhaps for the next game.

#mastersystem #homebrew

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Apr 16, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place
Replying to @EscapeVelocity@retro-gaiden.com
@EscapeVelocity@retro-gaiden.com Thanks!
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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Apr 14, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

Hello #PortfolioDay !

I make SEGA Master System games.

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mastodon.gamedev.place

Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Apr 13, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

After looking at asteroids and craters for several months I can finally draw something nicer. 🏖️ #mastersystem #homebrew

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mastodon.gamedev.place

Gamedev Mastodon

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Open post
badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Feb 08, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

On Feature Creep Friday I added a new secondary laser weapon. It seems to be equally overpowered and annoying to use in most situations, which seems like a good combination. #mastersystem #homebrew

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Gamedev Mastodon

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badcomputer
BadComputer @badcomputer@mastodon.gamedev.place · Feb 05, 2026
BadComputer
@badcomputer@mastodon.gamedev.place

Game dev. Currently homebrewing for the SEGA Master System/Mark III.

mastodon.gamedev.place

Taking a rest from stage building to work on some small cosmetic improvements. Added some fast background stars to the entry and to some boss fights. #mastersystem #homebrew

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Gamedev Mastodon

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