All the world of game development in one easy to digest place.
GameFromScratch
All the world of game development in one easy to digest place.
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All the world of game development in one easy to digest place.
All the world of game development in one easy to digest place.
All the world of game development in one easy to digest place.
All the world of game development in one easy to digest place.
Project Falcon is an awesome new FREE 3D modeling application enabling incredibly easy hard surface model creation via Kitbashing.
Created by... Autodesk! And yes, results can be used in #Blender3d and elsewhere!
https://gamefromscratch.com/project-falcon-free-3d-kitbash-app-from-autodesk/
All the world of game development in one easy to digest place.
The awesome, free, cross-platform Defold game engine has made a major transition... into full glorious 3D!
https://gamefromscratch.com/defold-is-now-a-full-3d-game-engine/
All the world of game development in one easy to digest place.
The #GodotEngine recently released a report on popularity growth over the last few years... downloads, social media, jams & more.
We then take it one step deeper and look at Godot vs #UnrealEngine, #Unity3d and #GameMaker on Steam in 2026.
https://gamefromscratch.com/godot-popularity-in-2026/ #gamedev #indiedev
All the world of game development in one easy to digest place.
All the world of game development in one easy to digest place.
Earlier this week Blender announced Anthropic AI was joining as a corporate patron.
To say this was divisive would be putting it mildly. A result of the fallout Blender CEO announced changes to the donation & AI policy going forward.
https://gamefromscratch.com/blender-x-anthropic-the-fallout/
#blender3d #gamedev
All the world of game development in one easy to digest place.
The upcoming #GodotEngine 4.7 release has a major new feature...
HDR or High Dynamic Range output support on Windows, Mac and Linux/BSD. We look at what this means and how to enable/use it.
All the world of game development in one easy to digest place.
Breaking up with Adobe keeps getting easier and easer!
Now Lightroom, After Effects, Photoshop, Illustrator and more all have new FREE competitors!
https://gamefromscratch.com/leaving-adobe-keeps-getting-easier/
All the world of game development in one easy to digest place.
Rejoice Godotvians... the wait for Godot 4.7 is almost over.
Today we take a sneak peak at the new features that arrived in #GodotEngine 4.7 Dev3 & Dev4 such as viewport Vertex Snapping, UX improvements and more.
https://gamefromscratch.com/godot-4-7-dev3-and-dev4-released/
All the world of game development in one easy to digest place.
Big week for #GodotEngine
- Two top 10 selling smash hits on the Steam store
- Slay the Spire 2 developer Mega Crit increase their sponsorship for another year at the Platinum tier
https://gamefromscratch.com/slay-the-spire-2-dev-mega-crit-sponsor-godot/
All the world of game development in one easy to digest place.
After more than 7 years in development, the Rust powered 2D/3D game engine with a Unity-like editor - Fyrox - hit a major milestone... the release of Fyrox 1.0.0!
https://gamefromscratch.com/after-7-years-of-development-fyrox-1-0-is-here/
All the world of game development in one easy to digest place.
Well... here's an interesting one...
It's Pyrite64.
What's Pyrite 64? Basically its a Unity like game engine... for the Nintendo 64! It's a shockingly robust and awesome game engine.
https://gamefromscratch.com/pyrite64-the-unity-like-nintendo-64-game-engine/
All the world of game development in one easy to digest place.
Shadertoy has long been a massively important resource for #gamedev. It is THE place for shader development...
It's also a bit long in the tooth and slow to develop... Enter FragCoord by @XorDev. Basically Shadertoy 2.0.
All the world of game development in one easy to digest place.
EA have open sourced an amazing tool for HLSL & GLSL shader development - ShaderToHuman.
Think of it like printf() meets Dear ImGUI. A super easy and powerful tool for developing and debugging shaders!
https://gamefromscratch.com/shadertohuman-shader-debugging-for-mere-mortals/
All the world of game development in one easy to digest place.
Haxe language creator and
@shirogames.com
founder Nicolas Cannasse just released Pico GPU.
It's a virtual GPU and could become the perfect introduction environment for shader development.
https://gamefromscratch.com/pico-gpu-virtual-gpu-for-learning-shaders/
All the world of game development in one easy to digest place.
Today we check out an extension for #GodotEngine that really should be built-in, DebugDraw 3D. It makes visualization inside Godot stupidly easy.