Conversation (11)
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Karl Oscar Weber
@Kowfm@ruby.social · Apr 22
@zep This is what I'm talking about! This is nice!
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Dr Zoyander Street
@zoy@merveilles.town · Apr 22
@zep This is so relaxing to look at, like it's wider and more expansive than its container
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Ronflaix
@Ronflaix@mastodon.gamedev.place · Apr 22
@zep preparing something for Picotachi or just doodling something?
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zep.p8
@zep@mastodon.social · Apr 22
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@Ronflaix debugging a cpu thing and got sidetracked, heh
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Ronflaix
@Ronflaix@mastodon.gamedev.place · Apr 22
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@zep ooh! Something came up? 👀
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Ronflaix
@Ronflaix@mastodon.gamedev.place · Apr 22
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@zep On my side I've got wonky CPU slowdown/stat(1) mismatches on my current project. I should send you a cart one of those days, you might be interested. In some situations, having big sspr drawn causes major slowdown but it's not being shown in stat(1) and I don't know if it's intended or some weird edge case happening
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zep.p8
@zep@mastodon.social · Apr 22
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@Ronflaix ok yeah -- that sounds wrong! I was looking at yields across c boundary (lua function -> c function -> lua function) which also needs to be fixed in PICO-8. But it seems even a regular frame skip is still not always working correctly if you're not seeing that slowdown in stat(1) -- would appreciate a cart if you have one that reproduces the behaviour.
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Ronflaix
@Ronflaix@mastodon.gamedev.place · Apr 22
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@zep I sent you the carts by DM, thanks for your concern!
(I didn't catch that you were posting a P8 doodle until this toot. I'm still thinking with Picotron brain, my bad!)
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Astralsparv
@astralsparv@mastodon.social · Apr 23
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@zep the hellish thing you see when your program lags and you zoom in?
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My name is Gordo
@gordoooo_z@hachyderm.io · Apr 23
@zep idk what I'm looking at but I like it
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