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Earlier in this thread 3 posts
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@rich@mastodon.gamedev.place on mastodon.gamedev.place

Cool, I figured out #truchet tiling via #b3d shader...

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@rich@mastodon.gamedev.place on mastodon.gamedev.place
it does need the UV to be reset, and a GN to get a random boolean per face attribute
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@rich@mastodon.gamedev.place on mastodon.gamedev.place
"look into the eyes the eyes not around the eyes look into the eyes..."
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rich @rich@mastodon.gamedev.place
· 6mo ago
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Jonathan
@jonbro@friend.camp · Apr 10
@rich hell yeah hell yeah.
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